Staredit Network > Forums > Modding Assistance > Topic: Tiberian Sun infantry sprites to GRPs
Tiberian Sun infantry sprites to GRPs
Jul 8 2019, 7:49 pm
By: Pandut  

Jul 8 2019, 7:49 pm Pandut Post #1

I'm just a fish

So the CnCWiki has gifs of most of Tiberian Sun's infantry: example.

It includes all their animations so I've taken to manually splitting them up into starcraft-appropriate sprite sheets to then convert into GRPs. The issues I'm having is with the palette and actually converting it to a GRP. I tried converting the sprites to starcraft's palette via photoshop but trying to load the palette results in a 'file could not be loaded' error.

Loading the spritesheet directly into PyGRP and using it's sheet splitting options results in only the entire sheet being added multiple times and being distorted. I'm not sure if that's because I'm doing something wrong or it's a PyGRP bug. I've split each sprite sheet into 255x255 segments specifically for PyGRP. The first segment has 51 sprites total (17x3) yet the sheet is only added when I tell PyGRP that there are 52 sprites. Then that's when the distorted weirdness happens. When I add one single sprite at a time, it's rendered fine but the colors are still a bright purple on units.pal or red/green/blue on the fire.pals. But I imagine a lot of this is happening because it hasn't been converted to the starcraft palette.

If anyone could help me out on getting the palette and team colors correct as well as actually getting it to work in PyGRP that'd be awesome. Here are the sprite sheets in their raw form without color edits or anything:

Idles


Walking 1


Walking 2 & Attacking


Deaths


Made sure each frame set was by 0x16. I have all these in psd forms so if you'd like the shadows removed or BG color changed let me know.



None.

Jul 8 2019, 8:39 pm Pr0nogo Post #2



I can help convert these easily enough. If you can post or send me the psds after isolating the shadows to a second layer that'd be optimal, since SC stores shadows separately.




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