Staredit Network > Forums > SC1 Mapping Tools > Topic: Tool to launch Starcraft with a map from command line
Tool to launch Starcraft with a map from command line
May 11 2019, 4:56 pm
By: sethmachine  

May 11 2019, 4:56 pm sethmachine Post #1


I am looking for a way to launch Starcraft with a path to a .scm/.scx file, so that Starcraft will just load up this file and play it immediately rather than going through the start screen or map selection menu, etc.

E.g. something like: "$ starcraft.exe --map Hunters.scm --windowed=True" would launch a Starcraft process that immediately plays the Hunters.scm map in windowed mode.

This exists for Warcraft 3, so there's a good chance it's possible with Starcraft.

See this example for Warcraft 3:

Warcraft 3 executable actually accepts CLI arguments (so no modded executable) and loads a map using the -loadfile parameter.


May 12 2019, 11:02 pm O)FaRTy1billion[MM] Post #2

👻 👾 👽 💪

I don't know if loading a specific map is fully functional yet, but this may be useful:

TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img][/img] times!

May 13 2019, 12:31 am jjf28 Post #3

Cartography Artisan

I never wrote the run map portion; I have 1.16.1 code to launch StarCraft, run a map, then kill the program entirely and repeat... but I never mapped out hiscore/create game screens and such.

I could write some code to terminate StarCraft if running and run a map automatically from there in a few hours, if that sounds useful to you.

Rs_yes-im4real - Clan Aura -

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

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[11:21 am]
UEDCommander -- That worker hardcode shit is annoying
[11:15 am]
UEDCommander -- I would like to point out that "successfully modded" and "done everything i want" are two big differences
[05:46 am]
O)FaRTy1billion[MM] -- 🥝
[04:47 am]
Pr0nogo -- kiwi
[04:46 am]
A_of-s_t -- I think Corbo made it a mango at one point
[04:46 am]
jjf28 -- what was it.. like... a peach originally?
[04:46 am]
A_of-s_t -- lol :aofst: forgot about that one
[04:45 am]
jjf28 -- :aofst:
[04:44 am]
A_of-s_t -- Sweet, thanks :)
[04:42 am]
Pr0nogo -- only a select few are done in scr due to its constraints
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