I'm trying to make a clock and have the resources of "Player 1" replenish every 1 minute. However, when one minute elapse, nothing happens.
The reason I want a clock is so I can give the player some customization choices before the map actually starts, so elapsed time would be bad. Countdown is also bad here since I want some of the stuff that happens look random but still be on a timer.
Anyways, I set up the clock so that every 119 ticks it adds 1 to a counter, and when that counter reaches 6 it goes back to 0.
There's a secondary counter for the 1s digit, but the main counter is only affected by the 10s one, for precision reasons.
Here's the triggers:
https://pastebin.com/bjWdaqRE
Cantina is incremented every trigger cycle
Cave is minutes (irrelevant in this problem)
Cave-In is 10s digit, and it's the only one that modifies Cantina
Jump Gate is 1s (irrelevant in this problem)
Can anyone help / point me in the right direction?
Thanks a lot for reading
Post has been edited 2 time(s), last time on May 11 2019, 6:27 am by rnDPrc. Reason: solved
None.