Staredit Network > Forums > SC1 Mapping Tools > Topic: ScmDraft 2 screenshot gallery
ScmDraft 2 screenshot gallery
May 8 2019, 11:41 pm
By: Suicidal Insanity  

May 8 2019, 11:41 pm Suicidal Insanity Post #1

I see you !

I have added a screenshot gallery which highlights the various feature and gives a short explanation of each here, since I don't have a help file (and nobody reads help files anyways): http://stormcoast-fortress.net/cntt/software/scmdraft/gallery/

Feedback on the layout, text, and images would be appreciated, and if a coupld of people would give me a screenshot of their usage on the editor, preferably PNG @ 1920x1080, I'll add a couple of real world usage examples to the list.




May 10 2019, 9:43 am Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

The doodad paste png does not work for me. It seems to load forever.




May 10 2019, 11:19 am Pr0nogo Post #3



Here's one for the books






Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:10 am]
sraw531 -- ungh, looks like im going to have to do a binary count off for death messages, they aren't properly being displayed to everybody :(
[04:22 am]
sraw531 -- maybe I should just test what happens if you teleport(move) the command centers to a location off the map every cycle while they are flying.
[04:22 am]
sraw531 -- if you do a for each loop, then youd likely have deselection issues, if you dont youd likely have issues with non-prebuilt command centers
[04:21 am]
sraw531 -- UndeadStar
UndeadStar shouted: @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
That might work for one command center, but it wouldn't work for multiple. If you were to do it for multiple youd need 1-2 locations for each, and thats not easy.
[03:30 am]
UndeadStar -- @sraw531: what happen if you continuously (through trigger) order it to move to its own location?Close to what you need?Or just bug/bad?
[2020-9-22. : 12:08 pm]
IlyaSnopchenko -- sraw531
sraw531 shouted: is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
Funny that it was just what I did when trying to prevent flying buildings from flying... though that was still through iscript/AICE - set the flingy speed to 0 after each liftoff (as it's reset to a hardcoded value each time the building lifts off)
[2020-9-22. : 5:01 am]
Oh_Man -- https://youtu.be/eG9lTgu0R-M This guy must have got sued by like 5 different companies. 🤣
[2020-9-22. : 1:00 am]
sraw531 -- is there an "easy" (without modding/EUD) way to make flying command centers have a movement speed of ~0 when trying to fly, but can still land/lift?
[2020-9-22. : 12:50 am]
sraw531 -- surprisingly easy to change all the hero marines into normal marines, and vice versa, across the map though.
[2020-9-22. : 12:10 am]
sraw531 -- really hate when SCMdraft replaces deaths with " Memory(17, At least, 1);", makes it so I can't do mass replace for triggers when it changes to memory type :(
Please log in to shout.


Members Online: Roy, hulaniec1134, jjf28, jun3hong