Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED]Triggers not loading sometimes
[SOLVED]Triggers not loading sometimes
May 8 2019, 8:17 pm
By: rnDPrc  

May 8 2019, 8:17 pm rnDPrc Post #1



Hello,

I was testing stuff related to making a clock using hypers, and one thing that caught my attention was how the triggers were only loaded sometimes. At first I thought it was because I messed up some changes, or had to save them some other way (I'm using the text editor so it's kinda finnicky).

To figure that out, I put a trigger to display some text at the start and kept pressing restart map. Got the bug again, so it must be something else.

Then I thought "maybe something is wrong with some trigger", so I made a fresh map with hypers and one single trigger to display some text. Got the bug again.

Then I thought "maybe it's the hypers", so I disabled them and still got it.

If I kept restarting, triggers would load again after about 45s. Tried one more time for consistency and it did the same thing.

What I come here for is an explanation, if there's any, as to why is that happening.

Anyways, thanks for reading :)

Post has been edited 1 time(s), last time on May 14 2019, 9:46 pm by rnDPrc.



None.

May 8 2019, 8:33 pm Pr0nogo Post #2



Posting the map in question (or at least your triggers, in the menu go to Triggers and click Trigger Editor, then copy and paste into pastebin.com) would help us troubleshoot the issue.




May 8 2019, 9:35 pm rnDPrc Post #3



Quote from Pr0nogo
Posting the map in question (or at least your triggers, in the menu go to Triggers and click Trigger Editor, then copy and paste into pastebin.com) would help us troubleshoot the issue.

Here:
1st map I noticed the issue
http://www.staredit.net/sc1db/file/4390/

Triggers:
https://pastebin.com/9D6JKR80

Other map I tried afterwards:
https://pastebin.com/1zhxJr0s

I also tried setting all death counters to 0 at the beginning of the map, in case it was some lingering value that caused the problem

Cheers :)



None.

May 14 2019, 9:46 pm rnDPrc Post #4



I think the problem was having all players in the same Force, and loading the map on Single Player.

By doing that, it would just put me in one of the many available slots for humans, and only P1 had the triggers set up.



None.

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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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