Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Did not work PATCH in game, help!
Did not work PATCH in game, help!
Apr 22 2019, 1:22 pm
By: C(a)HeK  

Apr 22 2019, 1:22 pm C(a)HeK Post #1



Hello everyone, I need some help with any patch.
Through patch I can see more changes in custom campaign, but I can't open file and I don't know why...
Even I tryed put a patch in folder with game's label - not work.
Why so happen? How I can open patch files?



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

Apr 22 2019, 2:58 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I have no idea what you're trying to do, but when a tool doesn't find StarCraft.exe there's 2 common reasons:
- It was made for SC 1.16 (or earlier) and you have the Remaster installed
- Your SC 1.16 isn't properly registered. Set a couple registry keys to fix it: https://www.regfiles.net/registry/starcraft-brood-war-registry




Apr 22 2019, 3:36 pm C(a)HeK Post #3



Hmm... And if this file did not work then what I have to do?
(I set it, but problem is no gone)



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

Apr 22 2019, 5:03 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

start with telling us more about what you're trying to do




Apr 23 2019, 1:43 pm C(a)HeK Post #5



Oh man, you made hard task for me, but i'll try explain.
Sometimes custom campaigns have patch, it is change game process, but i can play without it.
Once time i could open patch (Liberation for example), but now i can't use it.
And everytime i see error (screenshot) and i don't know what i must to do.
Well, i don't know that say you more.



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

Apr 23 2019, 1:56 pm Pr0nogo Post #6



SEMPQs don't work with windows 7/10. You'll have to extract the files with PyMPQ and turn them into a new MPQ archive before loading it with Firegraft.




Apr 23 2019, 4:20 pm C(a)HeK Post #7



Oh, so difficult?
I'll try sort out, thank you.



Hello everyone, friends!
I'm translate custom campaigns from English into Russian!
I can work with your campaign if you want this, but everything has its time.

Apr 23 2019, 7:56 pm Pr0nogo Post #8



It's not difficult. It only takes a few minutes. I'm slowly doing it for every campaign I make playthroughs of, but I can start porting them all I guess. I've done Dark Swarm since you had that open in your screenshot, it's available here: https://mega.nz/#F!v0ZyXBQD!fOwakUGByRh4t2r6L3wV_A

edit: also did the following
-ACMD0
-Battle of Otto Heigndal
-Celestial Reverie: The Sweet Science

I'll do more later.

Post has been edited 1 time(s), last time on Apr 23 2019, 8:08 pm by Pr0nogo.




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[12:00 am]
jjf28 -- we're talking about it a bunch on discord ;)
[11:59 pm]
jjf28 -- ya, I live ~20 mins from minneapolis
[10:51 pm]
Ultraviolet -- I watched the video, shit was fucked up O.o
[10:50 pm]
Ultraviolet -- are you guys having rioting going on there, too? I've only heard about the rioting in Minneapolis after the police murdered that George Floyd guy
[10:50 pm]
Ultraviolet -- ah nice one of my best friends moved out that way a few years ago, I hear it's lovely
[10:44 pm]
KrayZee -- Ultraviolet
Ultraviolet shouted: KrayZee are you in Minneapolis?
No, the Bay Area
[10:38 pm]
Dem0n -- also [codebox], idk what the difference between those two are though
[10:37 pm]
Dem0n -- There's the [code] tag you can use
[10:04 pm]
KlaSsicaL -- Is there any method to share monospace text on post? If not, sharing text table with row N colum 2?
[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
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