Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Did not work PATCH in game, help!
Did not work PATCH in game, help!
Apr 22 2019, 1:22 pm
By: C(a)HeK  

Apr 22 2019, 1:22 pm C(a)HeK Post #1



Hello everyone, I need some help with any patch.
Through patch I can see more changes in custom campaign, but I can't open file and I don't know why...
Even I tryed put a patch in folder with game's label - not work.
Why so happen? How I can open patch files?

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Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 22 2019, 2:58 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I have no idea what you're trying to do, but when a tool doesn't find StarCraft.exe there's 2 common reasons:
- It was made for SC 1.16 (or earlier) and you have the Remaster installed
- Your SC 1.16 isn't properly registered. Set a couple registry keys to fix it: https://www.regfiles.net/registry/starcraft-brood-war-registry




Apr 22 2019, 3:36 pm C(a)HeK Post #3



Hmm... And if this file did not work then what I have to do?
(I set it, but problem is no gone)



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 22 2019, 5:03 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

start with telling us more about what you're trying to do




Apr 23 2019, 1:43 pm C(a)HeK Post #5



Oh man, you made hard task for me, but i'll try explain.
Sometimes custom campaigns have patch, it is change game process, but i can play without it.
Once time i could open patch (Liberation for example), but now i can't use it.
And everytime i see error (screenshot) and i don't know what i must to do.
Well, i don't know that say you more.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 23 2019, 1:56 pm Pr0nogo Post #6



SEMPQs don't work with windows 7/10. You'll have to extract the files with PyMPQ and turn them into a new MPQ archive before loading it with Firegraft.




Apr 23 2019, 4:20 pm C(a)HeK Post #7



Oh, so difficult?
I'll try sort out, thank you.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 23 2019, 7:56 pm Pr0nogo Post #8



It's not difficult. It only takes a few minutes. I'm slowly doing it for every campaign I make playthroughs of, but I can start porting them all I guess. I've done Dark Swarm since you had that open in your screenshot, it's available here: https://mega.nz/#F!v0ZyXBQD!fOwakUGByRh4t2r6L3wV_A

edit: also did the following
-ACMD0
-Battle of Otto Heigndal
-Celestial Reverie: The Sweet Science

I'll do more later.

Post has been edited 1 time(s), last time on Apr 23 2019, 8:08 pm by Pr0nogo.




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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
Please log in to shout.


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