Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Did not work PATCH in game, help!
Did not work PATCH in game, help!
Apr 22 2019, 1:22 pm
By: C(a)HeK  

Apr 22 2019, 1:22 pm C(a)HeK Post #1



Hello everyone, I need some help with any patch.
Through patch I can see more changes in custom campaign, but I can't open file and I don't know why...
Even I tryed put a patch in folder with game's label - not work.
Why so happen? How I can open patch files?

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Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 22 2019, 2:58 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I have no idea what you're trying to do, but when a tool doesn't find StarCraft.exe there's 2 common reasons:
- It was made for SC 1.16 (or earlier) and you have the Remaster installed
- Your SC 1.16 isn't properly registered. Set a couple registry keys to fix it: https://www.regfiles.net/registry/starcraft-brood-war-registry




Apr 22 2019, 3:36 pm C(a)HeK Post #3



Hmm... And if this file did not work then what I have to do?
(I set it, but problem is no gone)



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 22 2019, 5:03 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

start with telling us more about what you're trying to do




Apr 23 2019, 1:43 pm C(a)HeK Post #5



Oh man, you made hard task for me, but i'll try explain.
Sometimes custom campaigns have patch, it is change game process, but i can play without it.
Once time i could open patch (Liberation for example), but now i can't use it.
And everytime i see error (screenshot) and i don't know what i must to do.
Well, i don't know that say you more.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 23 2019, 1:56 pm Pr0nogo Post #6



SEMPQs don't work with windows 7/10. You'll have to extract the files with PyMPQ and turn them into a new MPQ archive before loading it with Firegraft.




Apr 23 2019, 4:20 pm C(a)HeK Post #7



Oh, so difficult?
I'll try sort out, thank you.



Hello everyone, friends!
I'm C@HeK (here "@" did not work). I'm translate custom campaigns from English on Russian!
I can work on your campaign if you want this, but everything has its time.

Apr 23 2019, 7:56 pm Pr0nogo Post #8



It's not difficult. It only takes a few minutes. I'm slowly doing it for every campaign I make playthroughs of, but I can start porting them all I guess. I've done Dark Swarm since you had that open in your screenshot, it's available here: https://mega.nz/#F!v0ZyXBQD!fOwakUGByRh4t2r6L3wV_A

edit: also did the following
-ACMD0
-Battle of Otto Heigndal
-Celestial Reverie: The Sweet Science

I'll do more later.

Post has been edited 1 time(s), last time on Apr 23 2019, 8:08 pm by Pr0nogo.




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[05:59 pm]
Pr0nogo -- NudeRaider
NudeRaider shouted: NudeRaider Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
yeah this happens in all media now, sc2's sfx compared to sc1's is a good example of loudness war. also commercials/youtube ads being way louder than the content you're watching
[05:42 pm]
MasterJohnny -- Echo
Echo shouted: My minerals still negative from Moose
We should get minerals for logging for the day.
[05:23 pm]
jjf28 -- Echo
Echo shouted: Did Crescent Dyne ever get finished
:lol:
[05:14 pm]
Echo -- Did Crescent Dyne ever get finished
[05:13 pm]
Echo -- My minerals still negative from Moose
[05:13 pm]
Echo -- I joined 15 years ago and now I'm turning 29 tomorrow. Time zoomed by
[05:12 pm]
Echo -- What you guys still doing here
[05:06 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: SiKiN Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
Background: In music this has caused a loudness war, over the past decades where artists amplified their works more and more to sound more prominent than others. In this context it's actually perceived negative, because while for the untrained listener this creates a more effectful (because louder) piece, it actually destroys the finer details artists used to play very quietly. But because the latter is only appreciated by music enthusiasts with good stereo equipment, the former targets a larger audience and thus has proven more commercially successful.
[05:01 pm]
NudeRaider -- SiKiN
SiKiN shouted: Yea cheers but I think I'll land on 20db, hes fine how he is.
Don't wanna persuade you to do anything, Sikin, but Pronogo has a point. Uniformly lifting the wave form can only do so much (you noticed that you hit a ceiliing pretty early) but if you use a method that amplifies quiet component more than loud components the resulting perceived loudness will go up much quicker without hitting distortion.
[03:03 pm]
Zycorax -- :wob:
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