Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Is it possible to make allied maps with AI teammates?
Is it possible to make allied maps with AI teammates?
Apr 21 2019, 10:24 pm
By: MonkeyKing  

Apr 21 2019, 10:24 pm MonkeyKing Post #1



ScmDraft2 allows computer and human players in the same force, but it works quite weird. I modified an allied map, making other 7 players user select computers, load custom AI script at most 0 sec elapsed time (if current player commands at least SCV, run Terran Expansion Custom, etc.). However all computers are hostile. Then I made players 2,3,4 allied at most 0 elasped time for player 1, I still got no vision of my teammates and my teammates appeared randomly among all start locations. Also it seems my allied computers do not develop.

Is it possible to make such map, with one team on one side and the other team on the other side, 7 computers (both user select and random can be ok) and they all work as top vs bottom?



None.

Apr 21 2019, 11:18 pm MonkeyKing Post #2



Oh I made an mistake on force. Start locations are ok now.

Current result: I set allied victory for each player. After loading the game, no teammate vision (actually there is one vision point in fog of war), my units quickly turned into neutral and I lost. Why?



None.

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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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