Staredit Network > Forums > Modding Discussion > Topic: Unknown Files within MPQ
Unknown Files within MPQ
Apr 20 2019, 7:07 am
By: Kolokol  

Apr 20 2019, 7:07 am Kolokol Post #1



Whenever I open a StarCraft MPQ file with PyMPQ, there are a few files at the very bottom that are marked as unknown. They are labelled "Unknowns\unknown_", followed by a series of numbers and letters after the _. There is no file extension. Even when I extract the files, my computer does not display any file extension. Under "File type", my computer just displays "File".What could these files be, and how can I access and modify their contents?



None.

Apr 20 2019, 7:55 am DarkenedFantasies Post #2

Roy's Secret Service

I have 2 of them in both StarCraft.mpq and BroodWar.mpq; in both cases, they're wavs of the "swish in/out" of the menu UI. I also have 4 in StarDat.mpq, which appear to be portraits. Not sure if they're the same files as me, but you can open/edit them by giving them the appropriate file extension (.wav or .smk, respectively).




Apr 20 2019, 8:11 am Pr0nogo Post #3



Same as DF. Portrait files are, in order, Khaydarin Crystal (or some variant), static, static, Khaydarin Crystal. The static is presumably used for a few frames when switching between selections.

If you have more than the described unknowns, you have an old listfile or something.




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[02:58 pm]
Pr0nogo -- Suicidal Insanity
Suicidal Insanity shouted: Moose Naw - if that is an option, it should be a global option
agreed
[02:58 pm]
Pr0nogo -- no problem
[11:47 am]
rnDPrc -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
Thank you :)
[11:28 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: though idk if you can extract them from scr anymore since casc took effect, so you can download them here
SC:R still ships with all the old MPQs
[11:26 am]
Suicidal Insanity -- Otherwise it clutters up the UI and you have inconsistent names from location to location
[11:26 am]
Suicidal Insanity -- Moose
Moose shouted: Basically, anywhere that supports custom unit names should have an option to use the originals imo
Naw - if that is an option, it should be a global option
[11:10 am]
Pr0nogo -- though idk if you can extract them from scr anymore since casc took effect, so you can download them here
[11:08 am]
Pr0nogo -- rnDPrc
rnDPrc shouted: Where can I learn more about the default AI Scripts behavior? I'm having some problems here
extract the scripts using pympq and open them in pyai (using the python modding suite) and use nekron's guide as a reference
[10:57 am]
NudeRaider -- http://www.staredit.net/372001/ thou shalt not judge
[10:18 am]
rnDPrc -- I mean the Run AI Script trigger choices
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