Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with SCMdraft2 My map is zoomed in??
Help with SCMdraft2 My map is zoomed in??
Apr 14 2019, 10:31 pm
By: Trogdor1760  

Apr 14 2019, 10:31 pm Trogdor1760 Post #1



I built this map that took me a long while and on the first test my screen was zoomed in. I can't zoom it out. Every other game I play is at the correct zoom. My map has this issue on single player and multiplayer. I had just built a different map that didn't have this problem. How do I go about fixing this? I have spent about 4 hours now on self troubleshooting and i'm losing hope! :-( :-( :-(

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zoomed in.png
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None.

Apr 14 2019, 11:09 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

looks normal to me. (unless you talk about the white border)
Maybe before you played single player or as observer where you can zoom out further? (not sure in single player)
Or are you confused by remaster graphics? Maybe aspect ratio? You can switch graphics with F5 and widescreen in options.




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[05:36 am]
O)FaRTy1billion[MM] -- nothing so far has been hugely detrimental or without simple workarounds (other than when it didn't let me compile at all XD)
[05:35 am]
O)FaRTy1billion[MM] -- to get around that I just used "Never" lol
[05:35 am]
O)FaRTy1billion[MM] -- I've just been using classic, I just noticed it when I was debugging something and it re-enabled it all
[05:02 am]
Suicidal Insanity -- In the meantime you can copy over an old trigedit plugin if you want, or see if anything else got broken
[05:02 am]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: compiling text trigers also re-enables all disabled triggers D:
I'll fix that when I get back home.
[11:18 pm]
O)FaRTy1billion[MM] -- compiling text trigers also re-enables all disabled triggers D:
[10:54 pm]
O)FaRTy1billion[MM] -- the one I was using before didn't XD
[10:53 pm]
O)FaRTy1billion[MM] -- hooray, this opens the tileset palette when switching to that terrain mode
[10:41 pm]
O)FaRTy1billion[MM] -- new one compiles the EUDs successfully, thanks
[10:38 pm]
O)FaRTy1billion[MM] -- Specifically, " Set Deaths("Int:4925", "Terran Marine", Set To, 65537);" shows up as "EUD: Modify Unnamed Location's bottom edge: Set to 65537 pixels."
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