Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with leaderboard overflow solution for Remaster
Help with leaderboard overflow solution for Remaster
Apr 10 2019, 2:58 pm
By: Oh_Man  

Apr 10 2019, 2:58 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

I am in the process of updating my map One Piercing Note for the remaster. One is spacing out the terrain tiles obviously because as you can see in the images they're too close together now with the remaster.





The other as you can see is the leaderboard. Previously by inputting a large number into the leaderboard it became invisible, now, it is visible. They have patched that. Also I used an extended player colour to hide the colour box in top left, which now I also can't seem to do.

Anyone have any solutions for these leaderboard issues, or am I stuck with having a coloured box and a number? (It's a minor aesthetic issue, I know, but one I would like to solve if a solution exists.)

Sincerely,
Oh_Man.




Apr 10 2019, 5:57 pm MTiger156 Post #2

Veteran Mapper

If EUDs are fair game here, then you can reserve "line 1" of chat/text for the leaderboard text. It wouldn't be at the very top of the screen, but pretty close. Doing this without EUDs would involve changing every string of dialogue in the map, somewhat possible.




Apr 11 2019, 1:01 am DarkenedFantasies Post #3

Roy's Secret Service

I don't know about hiding the numbers, but for the colored box, you can change the player's minimap color to palette index 0 to make it invisible. Assuming it's Player 1 with the default red player color, EUD Modify Memory: subtract 7274496 for player ID -8548 (0x00581DD4) should do it if I'm not remembering incorrectly.




Apr 16 2019, 10:21 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)



Is this it? Didn't work for me.




Apr 16 2019, 3:16 pm DarkenedFantasies Post #5

Roy's Secret Service

Try typing -8548 in the first text entry, this is what works for me.




May 15 2019, 1:01 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

It doesn't work. The box is still there.




May 19 2019, 2:28 pm Arta(M) Post #7

wut's tis

Repeating leaderboard action with EUD hyper trigger (Set 0x6509A0 to 0) will hide the number.

Minimap color and leaderboard color use same address, 0x581DD6 http://farty1billion.dyndns.org/euddb/?pg=entry&id=406 . Default Red color is 111, and Jungle palette index 0 is black, so subtracting 111 << (8 * byte offset(==2)) = 111 * 65536 = 7,274,496‬ should work on Player 1.



maintaining euddraft and eudplib.
Armo#6637 at Discord :teehee:

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[10:04 pm]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
In SC:R - yes you can. In normal SC: no, cause many tilesets use colors unavailable in others
[02:00 pm]
NudeRaider -- You are undead, why wouldn't you and your creations (GPTP) exist as (in) graves? I don't get why this needs fixing.
[01:58 pm]
UndeadStar -- I don't know in how many people imagination me and/or my GPTP existed as graves, but this will finally be fixed now that I've made the online code available
[10:26 am]
NudeRaider -- I can't say but it sounds plausible. You'd still have the problem with the palette.
[10:25 am]
Oh_Man -- it's not like the pixels themselves are inherit to one tileset or another.
[10:24 am]
Oh_Man -- Couldn't you redefine all the tiles from the other tilesets to be read as part of just one tileset instead of multiple perhaps
[10:16 am]
NudeRaider -- *make new tiles
[10:15 am]
NudeRaider -- The map structure only ever recognizes one tileset at a time. So you'd have to define your own map format then make an .exe that can load such files. I don't think it's ever been done; it sounds like a lot of work. What's commonly done with modding is creating a new tileset. Then you decide which tiles go in there. You can also make new ones. You will probably also have to create a new palette as the different tilesets share only part of their colors. Finally entering speculation territory you could maybe use EUDs to dynamically change the graphics of certain tiles. Not sure if it's possible, but if it is, you better make a topic for it.
[04:11 am]
O)FaRTy1billion[MM] -- no, that's not a thing you can do without modding the game
[03:56 am]
youarenotworthy -- I forget, did starforge ever allow you to mix tilesets?
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