Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with leaderboard overflow solution for Remaster
Help with leaderboard overflow solution for Remaster
Apr 10 2019, 2:58 pm
By: Oh_Man  

Apr 10 2019, 2:58 pm Oh_Man Post #1

Find Me On Discord (Brood War UMS Community & Staredit Network)

I am in the process of updating my map One Piercing Note for the remaster. One is spacing out the terrain tiles obviously because as you can see in the images they're too close together now with the remaster.

The other as you can see is the leaderboard. Previously by inputting a large number into the leaderboard it became invisible, now, it is visible. They have patched that. Also I used an extended player colour to hide the colour box in top left, which now I also can't seem to do.

Anyone have any solutions for these leaderboard issues, or am I stuck with having a coloured box and a number? (It's a minor aesthetic issue, I know, but one I would like to solve if a solution exists.)


Apr 10 2019, 5:57 pm MTiger156 Post #2

Veteran Mapper

If EUDs are fair game here, then you can reserve "line 1" of chat/text for the leaderboard text. It wouldn't be at the very top of the screen, but pretty close. Doing this without EUDs would involve changing every string of dialogue in the map, somewhat possible.

Apr 11 2019, 1:01 am DarkenedFantasies Post #3

Roy's Secret Service

I don't know about hiding the numbers, but for the colored box, you can change the player's minimap color to palette index 0 to make it invisible. Assuming it's Player 1 with the default red player color, EUD Modify Memory: subtract 7274496 for player ID -8548 (0x00581DD4) should do it if I'm not remembering incorrectly.

Apr 16 2019, 10:21 am Oh_Man Post #4

Find Me On Discord (Brood War UMS Community & Staredit Network)

Is this it? Didn't work for me.

Apr 16 2019, 3:16 pm DarkenedFantasies Post #5

Roy's Secret Service

Try typing -8548 in the first text entry, this is what works for me.

May 15 2019, 1:01 pm Oh_Man Post #6

Find Me On Discord (Brood War UMS Community & Staredit Network)

It doesn't work. The box is still there.

May 19 2019, 2:28 pm Arta(M) Post #7

wut's tis

Repeating leaderboard action with EUD hyper trigger (Set 0x6509A0 to 0) will hide the number.

Minimap color and leaderboard color use same address, 0x581DD6 . Default Red color is 111, and Jungle palette index 0 is black, so subtracting 111 << (8 * byte offset(==2)) = 111 * 65536 = 7,274,496‬ should work on Player 1.

maintaining euddraft and eudplib.
Armo#6637 at Discord :teehee:

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[12:00 am]
jjf28 -- we're talking about it a bunch on discord ;)
[11:59 pm]
jjf28 -- ya, I live ~20 mins from minneapolis
[10:51 pm]
Ultraviolet -- I watched the video, shit was fucked up O.o
[10:50 pm]
Ultraviolet -- are you guys having rioting going on there, too? I've only heard about the rioting in Minneapolis after the police murdered that George Floyd guy
[10:50 pm]
Ultraviolet -- ah nice one of my best friends moved out that way a few years ago, I hear it's lovely
[10:44 pm]
KrayZee -- Ultraviolet
Ultraviolet shouted: KrayZee are you in Minneapolis?
No, the Bay Area
[10:38 pm]
Dem0n -- also [codebox], idk what the difference between those two are though
[10:37 pm]
Dem0n -- There's the [code] tag you can use
[10:04 pm]
KlaSsicaL -- Is there any method to share monospace text on post? If not, sharing text table with row N colum 2?
[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
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