Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: When does it make sense to increment a map's major version?
When does it make sense to increment a map's major version?
Mar 24 2019, 2:03 pm
By: sethmachine  

Mar 24 2019, 2:03 pm sethmachine Post #1



Hi,

I am going by the Semantic versioning as outlined here: https://semver.org/

In short, versions are 3 numbers: MAJOR.MINOR.PATCH

E.g. "LostKingdoms-v1.13.15.scx" would be major version 1, minor version 13, patch version 15.

Starcraft map files are only consumed by players and do not have dependencies, e.g. a custom map never depends on other custom maps, unlike actual programming APIs, etc.

So when would you increment the major version of a Starcraft map?

Patch makes a lot of sense--you fixed a bug but otherwise added no new functionality to the map.
Minor is just adding new functionality without breaking existing functionality.

So maybe Major version is used when you fundamentally change triggers or how players used to do stuff.

For example, if I changed the cost of buying a unit by X amount, would this be a major version? Or really just a "balance" version (so maybe it should be MAJOR.MINOR.PATCH.BALANCE or something?). Technically changing costs is a breaking change, because it forces players to revise their strategies...

But, if I removed a spell from the game, or removed access to buildings/units/tech tree, maybe that's a MAJOR version?

But if I add a new spell/inventory system, but all other systems stay the same, wouldn't that be a MINOR version?

Let me know your thoughts.



None.

Mar 25 2019, 1:35 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

It's really all just preference. Most of the versions of maps out there don't make any sense. Personally, I'd do a minor increment for every update I do to the map, unless I completely change how the map plays, in which case I might do a major increment.




Mar 25 2019, 6:36 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

For small projects where I don't expect more than around a dozen versions, I just go with a single number.

For larger ones, the first is a major feature update where there is a learning curve because so much has changed.
2nd is a minor feature update that at most add a couple of things here and there.
Third is a bugfix release.

The latter seems pretty similar to the semantic versioning.

Removing just a spell/building/unit would be a minor version imo.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
Please log in to shout.


Members Online: Roy