Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: When does it make sense to increment a map's major version?
When does it make sense to increment a map's major version?
Mar 24 2019, 2:03 pm
By: sethmachine  

Mar 24 2019, 2:03 pm sethmachine Post #1



Hi,

I am going by the Semantic versioning as outlined here: https://semver.org/

In short, versions are 3 numbers: MAJOR.MINOR.PATCH

E.g. "LostKingdoms-v1.13.15.scx" would be major version 1, minor version 13, patch version 15.

Starcraft map files are only consumed by players and do not have dependencies, e.g. a custom map never depends on other custom maps, unlike actual programming APIs, etc.

So when would you increment the major version of a Starcraft map?

Patch makes a lot of sense--you fixed a bug but otherwise added no new functionality to the map.
Minor is just adding new functionality without breaking existing functionality.

So maybe Major version is used when you fundamentally change triggers or how players used to do stuff.

For example, if I changed the cost of buying a unit by X amount, would this be a major version? Or really just a "balance" version (so maybe it should be MAJOR.MINOR.PATCH.BALANCE or something?). Technically changing costs is a breaking change, because it forces players to revise their strategies...

But, if I removed a spell from the game, or removed access to buildings/units/tech tree, maybe that's a MAJOR version?

But if I add a new spell/inventory system, but all other systems stay the same, wouldn't that be a MINOR version?

Let me know your thoughts.



None.

Mar 25 2019, 1:35 am Dem0n Post #2

ᕕ( ᐛ )ᕗ

It's really all just preference. Most of the versions of maps out there don't make any sense. Personally, I'd do a minor increment for every update I do to the map, unless I completely change how the map plays, in which case I might do a major increment.




Mar 25 2019, 6:36 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

For small projects where I don't expect more than around a dozen versions, I just go with a single number.

For larger ones, the first is a major feature update where there is a learning curve because so much has changed.
2nd is a minor feature update that at most add a couple of things here and there.
Third is a bugfix release.

The latter seems pretty similar to the semantic versioning.

Removing just a spell/building/unit would be a minor version imo.




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[10:04 pm]
KlaSsicaL -- Is there any method to share monospace text on post? If not, sharing text table with row N colum 2?
[06:35 pm]
Ultraviolet -- You might even be able to turn another unused unit into a map revealer imitation with a smaller vision range so that you could have both normal map revealers and smaller map revealers. Not sure about this one though.
[06:33 pm]
Ultraviolet -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
Using EUDs, you can reduce the vision range of map revealers. But of course this will apply to all map revealers. They have a default vision range of 10. For some of my maps, I've been increasing their vision range to 11 and giving them detection and it works nicely. Reducing vision range should work the same.
[06:30 pm]
Ultraviolet -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
are you in Minneapolis?
[01:25 pm]
NudeRaider -- or do you need actual vision (not just revealing the terrain)
[01:24 pm]
NudeRaider -- youarenotworthy
youarenotworthy shouted: Does anybody know of a way to reveal just a sliver of the map? Smaller than what a map revealer would reveal? Or is there a way to block the map revealer off at a certain point? I can't use units to achieve what I'm trying to do.
if at the beginning of the game (as opposed to at some later time in game) is enough, just edit the fog of war layer.
[01:22 pm]
NudeRaider -- as an innocent bystander, mind you
[01:22 pm]
NudeRaider -- KrayZee
KrayZee shouted: I got an emergency phone call to stay home due to civil unrest :|
and apparently you should follow that advice: https://streamable.com/u2jzoo -- crazy things going on over there. You're not even safe from police harassment on your own property.
[10:01 am]
Oh_Man -- Units and map revealers are only way. Unless there's some EUD solution I'm not aware of.
[09:57 am]
IlyaSnopchenko -- Oh_Man
Oh_Man shouted: You can also use burrowed Zerg units.
The OP says he cannot use units. But if it's not units, what else? (there's a command to reveal the area in AISE, but it's only for 1.16)
Please log in to shout.


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