Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Where is the repair time in CHK?
Where is the repair time in CHK?
Mar 22 2019, 9:48 pm
By: sethmachine  

Mar 22 2019, 9:48 pm sethmachine Post #1



I see build time but I thought you can choose different build/repair times in the editor:

http://www.starcraftai.com/wiki/CHK_Format#.22UNIS.22_-_Unit_Settings



None.

Mar 22 2019, 10:56 pm jjf28 Post #2

Cartography Artisan

I'm not 100% on the formula but repair time is tied to build time (may be 1 to 1).



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Mar 23 2019, 2:47 pm Nekron Post #3



Repairing is explained on the SEN wiki
http://www.staredit.net/wiki/index.php?title=Regeneration




Mar 23 2019, 4:04 pm sethmachine Post #4



Thanks! I presume there are EUDs to change the regeneration time values, e.g. so that zerg units regen quicker, or even so that Terran units can regen health like Zerg?



None.

Mar 23 2019, 7:31 pm Nekron Post #5



From existing modding tools it seems like regeneration values are among the easiest values to edit, no idea about EUDs but they should presumably be easy if there are supported addresses for whatever regen you want to change.




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