Hi,
I am going off the format here:
http://www.starcraftai.com/wiki/CHK_Format#.22TRIG.22_-_TriggersAccording to this format, each action consists of different unsigned integers which indicate what the trigger actually does.
There seem to be many many combinations of setting different action bits than named trigger actions in the GUI.
For example, what stops me from creating an action that plays a WAV but also specifies a Source location? Does Starcraft use the action byte and only read fields that are used by that action, ignoring everything else that is set in the action struct?
None.
what do you mean by action bits?
For example, what stops me from creating an action that plays a WAV but also specifies a Source location? Does Starcraft use the action byte and only read fields that are used by that action, ignoring everything else that is set in the action struct?
Yes. Fields that are unused by a particular action will be ignored.
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