Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: EUD Workshop [Tutorials + Demos]
EUD Workshop [Tutorials + Demos]
Feb 27 2019, 8:06 am
By: MinuteMan  

Feb 27 2019, 8:06 am MinuteMan Post #1



This will hopefully be a page worthy of being stickied with some advanced tutorials on utilizing different EUD functions. This post will be edited as-needed, enjoy!

Requirements:
SCMDraft 2
TrigEdit++
EUD Editor 2
Included files(if applicable)

Changing Player, Minimap and Chat Colors
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Detecting Player Name
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Changing Player Name
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Detecting Key Presses
Tutorial was made before I had an account here; Roy was kind enough to post the guide at: http://www.staredit.net/topic/17739/

Using Text Effects
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Useful EUD Tricks

Use Arrays to store or convert data:
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Read data dynamically
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Edit Unit Stats/Display in Real-Time
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Attachments:
PColor.lua
Hits: 1 Size: 0.66kb
CheckName.tfn
Hits: 1 Size: 0.92kb
namechange.py
Hits: 1 Size: 5.06kb
customText.py
Hits: 0 Size: 27.51kb
texteffect.py
Hits: 0 Size: 19.97kb
eudx.py
Hits: 1 Size: 9.63kb

Post has been edited 28 time(s), last time on Mar 1 2019, 1:36 am by MinuteMan.




Feb 28 2019, 4:42 pm Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Great one dude. We're back in black!!






Mar 4 2019, 7:18 am Ultraviolet Post #3



I tried your tutorial to change player color, but got an error :???:






Mar 4 2019, 7:44 am MinuteMan Post #4



Quote from Ultraviolet
I tried your tutorial to change player color, but got an error :???:


Step 2: Create a folder called "lua" inside your scmdraft2 folder, place PColor.lua inside of the new lua folder


Without LUA file in LUA folder:


With LUA in LUA folder:


Post has been edited 3 time(s), last time on Mar 4 2019, 7:58 am by MinuteMan.




Mar 5 2019, 8:18 am Ultraviolet Post #5





I did do that first




Mar 5 2019, 8:31 am MinuteMan Post #6



What version of SCMdraft are you using? I believe it requires 1.8.0+




Mar 6 2019, 1:54 am Ultraviolet Post #7



Scmdraft 2 - 2019.02.13(W). It's the current unofficial release with cut/copy/paste locations enabled




Mar 6 2019, 3:17 am MinuteMan Post #8



Well all I can say is that specific error is because it doesn't recognize the "pcolor" function. It only does that if Pcolor.lua isnt inside that lua folder you made.
Also, in your example you have wrong syntax for Mcolor, will also give error if you try to use that.

You have MColor (4,0);

If only doing 1 color change needs to be:
MColor ({4, 0}), or MColor ({0, 0-255}, {1, 0-255}), for 2+ colors (add as you need)


Can also edit memory offset directly to achieve this, but I would like to resolve the issue as well.




Mar 9 2019, 1:19 am Ultraviolet Post #9



Quote from MinuteMan
Well all I can say is that specific error is because it doesn't recognize the "pcolor" function. It only does that if Pcolor.lua isnt inside that lua folder you made.
Also, in your example you have wrong syntax for Mcolor, will also give error if you try to use that.

You have MColor (4,0);

If only doing 1 color change needs to be:
MColor ({4, 0}), or MColor ({0, 0-255}, {1, 0-255}), for 2+ colors (add as you need)


Can also edit memory offset directly to achieve this, but I would like to resolve the issue as well.

Yeah, I'm honestly not too attached to it since there are other ways to modify player color, and I don't need to do much color changing. I also realized that mistake in my syntax, and tried doing it the proper way, still got the same error, though. And good diligence making sure I have PColor.lua in the lua folder :P I do. Before I posted I had put PColor.lua in the plugins folder and then realized it was actually supposed to go in the lua folder, so I made that change. Didn't resolve the issue, though.




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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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