Staredit Network > Forums > SC1 Map Production > Topic: Luminous RPG by Espera / PoE
Luminous RPG by Espera / PoE
Feb 22 2019, 3:55 pm
By: lifebot  

Feb 22 2019, 3:55 pm lifebot Post #1





Luminous RPG Beta

Created By: Espera / PoE

Map Download: http://sc.nibbits.com/maps/view/140940/luminous-rpg



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Feb 24 2019, 7:13 am Oh_Man Post #2

Find Me On Discord (Brood War UMS Community & Staredit Network)

Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?




Feb 24 2019, 5:18 pm lifebot Post #3



Quote from Oh_Man
Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?

I guess it depends if you prefer a stage clearing based RPG map (Old school such as this one), vs more like Open-world RPG



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Feb 24 2019, 5:48 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Quote from Oh_Man
Reminds me of the old LOTR RPGs just with EUDs.

Do people really enjoy the gameplay of killing pre-placed units across the map rather than a system that spawns monsters dynamically and uses Junk Yard Dog?
You realize this system has been in place since the beginning of Starcraft, right? Hundreds of maps have used it. It's really not any different than having randomly spawned units walk around, especially if you get the pre-placed units to patrol or something.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Feb 25 2019, 12:27 pm Oh_Man Post #5

Find Me On Discord (Brood War UMS Community & Staredit Network)

You don't know what you're talking about Demon. :lol: Preplaced units just stand there and chase when shot. You can kite them and they just stop following you and return back to their initial preplaced spot. They have basically no AI and are no challenge.

Junk Yard Dog combined with patrol orders trigger and they chase you to the ends of the earth.




Feb 26 2019, 12:12 am Dem0n Post #6

ᕕ( ᐛ )ᕗ

I didn't say one was better than the other. I said you get a similar effect to JYD if you patrol the units. Also, not everyone might want a unit following them forever. That could just be an annoyance rather than an actual challenge.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Feb 27 2019, 6:49 am lifebot Post #7



Heroes chase you to death, normal units don't I believe



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Suicidal Insanity -- Not that I think that is a good idea
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Suicidal Insanity -- then it is a real index
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jjf28 shouted: Suicidal Insanity I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
I'm just saying have your function 'GetMapTitleStringIndex' return realValue - 1
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Suicidal Insanity shouted: No you don't. you can just change all the getters that give you a stringID instead
I can't have code saying xIndex for something that's 1-based, to me xIndex is always a 0-based array index specifically, anything else is an identifier ("Id", usually sequential) or key (hash or a fixed-byte abbreviation or something), those are my cues so I don't need to constantly refer to some documentation so I know what to code
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