Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Editor 3
EUD Editor 3
Feb 19 2019, 2:25 pm
By: lifebot  

Feb 19 2019, 2:25 pm lifebot Post #1


This is an alpha test and does not support TE.

Developer's blog:

I will update this thread as it gets patched.


Feb 20 2019, 8:33 pm Ultraviolet Post #2

I love that you all have someone so actively working on easy to use EUD Editors, and he's kind enough to make an English translated version as well :wub:

Feb 20 2019, 10:28 pm MTiger156 Post #3

There's now a third!?!?!? :hurr:

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[10:02 pm]
Suicidal Insanity -- So you can do that
[10:02 pm]
Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name
[10:01 pm]
Suicidal Insanity -- Not sure if I disabled that
[10:01 pm]
Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load
[09:59 pm]
Wormer -- Where are those colors for locations which name ends with a color code? :P
[09:54 pm]
Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings
[09:45 pm]
Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations
[09:45 pm]
Suicidal Insanity -- And locations
[09:45 pm]
Suicidal Insanity -- You can also give multiple units the same custom name
[09:40 pm]
Wormer -- a thing that can break triggers on recompile
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