I have 2 enemy players and I need the players to know how many units the enemies have but I can not find the way, changing from 2 to 1 is not an option.
Or some alternative method to see how many units in total have 2 players?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
A clunky method would be to create triggers for every possible value:
Use custom score and triggers that add to it depending on the unit counts
IF [always] set dc_Display to 0 (just a random variable)
AND set Custom Score to 0 for CPU_force (contains both computer players)
AND show leaderboard Custom Score
IF CPU_force controls at least 10 [men]
AND dc_Display = 0
THEN add 1 to dc_Display
AND add 10 to custom score for CPU_force
IF CPU_force controls exactly 9 [men]
AND dc_Display = 0
THEN add 1 to dc_Display
AND add 9 to custom score for CPU_force
IF CPU_force controls exactly 8 [men]
AND dc_Display = 0
THEN add 1 to dc_Display
AND add 8 to custom score for CPU_force
... until controls 1 men
Note that I've added to the force, so the leaderboard will show the same value for both computer players: The sum of both player's unit counts.
In my example I've used "at least" to add 10 -> so anything over 10 counts as "many" - if that is practical for you.
Post has been edited 1 time(s), last time on Feb 10 2019, 10:05 pm by NudeRaider.