Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Auto spawn for time
Auto spawn for time
Jan 7 2019, 8:30 pm
By: 123dominico  

Jan 7 2019, 8:30 pm 123dominico Post #1



Hello people, I came to this forum for information about creating maps

I have experience in the creation (medium) of maps and I am trying a project

What I'm looking for is that in a certain place every time a group of units is created automatically.

And do this multiple times in different points of the map

I tried using the "wait" but it seems to lock when there is more than one



None.

Jan 7 2019, 9:33 pm Ultraviolet Post #2



You need Death Counters used as timers. This will allow you to have multiple delays without them interfering with each other.




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[07:24 am]
Kolokol -- LOTC was still 2 years ahead
[07:24 am]
Kolokol -- Halo: Fall of Reach came out in 2001
[07:24 am]
Kolokol -- Legacy of the Confederation was made in 1999
[05:00 am]
KrayZee -- Leap of Faith Day 2020
[08:03 pm]
Moose -- Doc Halsey probs in Halo books well before Reach came out
[03:57 pm]
lil-Inferno -- probs just coincidence tbh
[2020-2-27. : 5:45 am]
Kolokol -- Okay, are both of these games referencing something else here? If so, what are they both referencing?
[2020-2-27. : 5:45 am]
Kolokol -- So I am looking at the custom campaign "Legacy of the Confederation". One of the missions has references such as "Doctor Halsey" and "Noble", but the campaign was made almost 10 years before Halo Reach.
[2020-2-27. : 2:55 am]
Dem0n -- ya
[2020-2-27. : 2:45 am]
Wing Zero -- Ah damn it Demon
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