Staredit Network > Forums > SC1 Mapping Tools > Topic: Python tool to parse SCMDraft triggers into objects/OOP represen
Python tool to parse SCMDraft triggers into objects/OOP represen
Dec 30 2018, 4:17 pm
By: sethmachine  

Dec 30 2018, 4:17 pm sethmachine Post #1



Hi,

Is there an existing Python library that will take as input the raw trigger strings from SCMDraft and parse each trigger into different object representations, e.g. a Trigger should have a list of conditions, list of actions, etc. There would be a sublcass of Trigger_Action for each action, like Set Deaths, which would have fields/methods to set the different parameters: "Set Deaths("Player 8", "Alan Turret", Set To, 0);", e.g. there might be a .player field, a .unit field, etc.

Nice to have would also be automatic compilation and checking of trigger format inside Python, rather than copy-pasting into SCMDraft and then getting a notification.

If I'm not being clear, I will provide a Python example showing what I mean.



None.

Dec 30 2018, 4:25 pm Suicidal Insanity Post #2

I see you !

Wouldn't it make more sense to parse the binary triggers? Or is that too much overhead with the various required datafiles and string table / switch table / location table?




Dec 30 2018, 6:22 pm poiuy_qwert Post #3

PyMS and ProTRG developer

I don't think there is a tool that does exactly what you are looking for, but there are some other options you could look into. I put a more detailed reply of the options in your other thread: http://www.staredit.net/370906/




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[10:42 pm]
pallfy -- use bgh
[10:40 pm]
pallfy -- Wow thanks
[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[09:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[08:53 pm]
NudeRaider -- *compromises
[08:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
pallfy -- thanks, but that sounds complicated
[08:13 pm]
pallfy -- hey raider
[2019-3-21. : 7:18 am]
NudeRaider -- FaRTy1billion
FaRTy1billion shouted: also ya, I showed her my chair wasn't scary and now whenever I'm not in the chair she is
hard to believe that they are predators with almost no enemies in the wild
[2019-3-21. : 7:17 am]
NudeRaider -- Suicidal Insanity obviously francis
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