Staredit Network > Forums > Modding Assistance > Topic: Huncraft Genocide
Huncraft Genocide
Dec 22 2018, 8:45 pm
By: Kolokol  

Feb 6 2019, 9:48 pm Pr0nogo Post #21



There's a text screen before every mission in Resonance, which I linked previously.




Feb 8 2019, 1:22 am Kolokol Post #22



How do I change the names of missions that are displayed when one selects an episode to play? Simply renaming the map files doesn't seem to be enough.

Also, how do I change the text of the buttons of the game menu (Like "Save game" and "Exit program")?



None.

Feb 9 2019, 11:51 am IlyaSnopchenko Post #23



Quote from Kolokol
How do I change the names of missions that are displayed when one selects an episode to play? Simply renaming the map files doesn't seem to be enough.

Also, how do I change the text of the buttons of the game menu (Like "Save game" and "Exit program")?
This particular section of the campaign information resides inside the rez\gluhist.tbl file (gluhist.xml for Remastered). It is independent from both the actual mission information set in Staredit (if you create the campaigns it is actually ignored entirely, that's why in vanilla there are some missions with nonexistant or nonsensical/silly map-side descriptions) and the splash screens that are defined by rez\EstR##(x).txt files, where R is race (P, T, or Z), ## is the mission number and "x" is there for the Brood War missions.



Who am I, and why should I care?

Feb 9 2019, 11:54 pm Kolokol Post #24



Something strange is happening.
So the way I handle the individual files in the .MPQ is to extract the files I want to edit, edit the extracted version, delete the original, then put in the version that I edited. For map files, this worked fine.
However, this didn't work for the rez files. I edited the rez and the gluhist files and put the edited versions in the MPQ. I then double-checked to make sure that the files that I put in are the translated versions. They were.
However, when I run the game, the splash screens and the mission names are still in Hungarian, eventhough the rez files are in English now.
What's happening here? I even tried reinstalling Huncraft and then replacing the MPQ that gets installed with the partially translated version and restarting my computer, but to no avail.

Post has been edited 1 time(s), last time on Feb 10 2019, 12:01 am by Kolokol.



None.

Feb 10 2019, 10:38 am Nekron Post #25



Are you sure you're changing files with the correct locale, compared to what's used by Huncraft? There are a couple of copies of all rez files for every supported language




Feb 11 2019, 2:33 am Kolokol Post #26



???
Huncraft seems to only have one standalone MPQ and one set of rez files, all of which are in Hungarian (Which is also the language used in the game). So yes, I do think that I'm editing the correct versions.



None.

Feb 12 2019, 5:48 am Kolokol Post #27



Ugh, oops. So it turns out that, unlike the scenarios, the rez files in the standalone MPQ aren't the ones used. I found out that there is another MPQ file hidden in the huncraft.exe itself with another set of rez files, and these are the ones that matter.
I can edit the splash screens just fine now. However, after every campaign is an epilogue text screen. I tried editing that by editing the rez files in the .exe and the standalone .mpq, but no such luck. What else could be responsible for those?

Go to the 1:01:47 mark to see what I'm talking about.

Post has been edited 1 time(s), last time on Feb 12 2019, 8:16 am by Kolokol.



None.

Feb 12 2019, 6:15 am Kolokol Post #28



Okay, a new weird thing is happening. So I'm editing the gluHist file and translating it into English. I am using Notepad++ to do this. I leave everything in the file intact, including the NUL characters, as I translate it. However, this happens

(The second line is supposed to say "The Noose Tightens")
Ideas?
Original and modified version are attached.
(Modified version is gluhist(2))

Attachments:
gluHist.tbl
Hits: 0 Size: 1.79kb
gluhist(2).tbl
Hits: 0 Size: 1.84kb

Post has been edited 1 time(s), last time on Feb 12 2019, 8:28 am by Kolokol.



None.

Feb 12 2019, 8:28 am IlyaSnopchenko Post #29



Hmm... you really should be using a TBL editor for that (I'm on Remastered now so I have no such problems since the XML format is now used but I know the issue.



Who am I, and why should I care?

Feb 12 2019, 9:47 am Kolokol Post #30



Ok, it took some time for me to find a good editor, but the mission names are fine now. Now, how can I deal with the epilogue issue?
Quote from Kolokol
Ugh, oops. So it turns out that, unlike the scenarios, the rez files in the standalone MPQ aren't the ones used. I found out that there is another MPQ file hidden in the huncraft.exe itself with another set of rez files, and these are the ones that matter.
I can edit the splash screens just fine now. However, after every campaign is an epilogue text screen. I tried editing that by editing the rez files in the .exe and the standalone .mpq, but no such luck. What else could be responsible for those?

Go to the 1:01:47 mark to see what I'm talking about.




None.

Feb 12 2019, 10:35 am IlyaSnopchenko Post #31



The epilogue is in rez\epilogx.txt but it's invoked once per game (vanilla / expansion)
Here though it looks like they rendered it as a video and replaced the finishing cinematic of the Protoss campaign (smk\XProtoss.smk). Hence the voiceover.



Who am I, and why should I care?

Feb 12 2019, 10:13 pm Kolokol Post #32



Hmm. Do you know of any free software that can edit .smk videos?



None.

Feb 13 2019, 7:18 am IlyaSnopchenko Post #33



Quote from Kolokol
Hmm. Do you know of any free software that can edit .smk videos?
Get the RAD video tools, it's been years but I think they support SMK format as well as the newer BINK. It's the default tool from the company that made the SMK format, after all.
http://www.radgametools.com/bnkdown.htm



Who am I, and why should I care?

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:53 pm]
Suicidal Insanity -- Let me know if you find anything else
[08:50 pm]
Suicidal Insanity -- And uploaded
[08:36 pm]
Suicidal Insanity -- So the morph trigger action type feature triggered that
[08:29 pm]
Suicidal Insanity -- Will upload in a couple of mins. Also fixed text trigedit bug - the disabled flag was being reset when the line type was set, I may also need to change that for text trigedit
[08:27 pm]
O)FaRTy1billion[MM] -- Suicidal Insanity
Suicidal Insanity shouted: FaRTy1billion This should now be fixed - I accidentally assumed 256 locations and not 255
ty :wub:
[08:08 pm]
Suicidal Insanity -- lil-Inferno
lil-Inferno shouted: Didn't you have a map of the Alaska to Argentina hitchhiking trip you did, and it had markers of where interesting things happened? I'd like to see that again
That sounds like one hell of a trip
[07:58 pm]
lil-Inferno -- Didn't you have a map of the Alaska to Argentina hitchhiking trip you did, and it had markers of where interesting things happened? I'd like to see that again
[07:58 pm]
lil-Inferno -- ayy payne what up
[07:57 pm]
Suicidal Insanity -- FaRTy1billion
FaRTy1billion shouted: I believe I was using "0058F140 4983 1.16.1 BW Technologies Researched (24-43)" , but before that there is "0058F050 4923 1.16.1 BW Technologies Available (24-43)"
This should now be fixed - I accidentally assumed 256 locations and not 255
[07:54 pm]
payne -- :payne:
Please log in to shout.


Members Online: Roy, yhoneper, TheSophomancer