Staredit Network > Forums > Modding Assistance > Topic: Huncraft Genocide
Huncraft Genocide
Dec 22 2018, 8:45 pm
By: Kolokol  

Feb 6 2019, 9:48 pm Pr0nogo Post #21



There's a text screen before every mission in Resonance, which I linked previously.




Feb 8 2019, 1:22 am Kolokol Post #22



How do I change the names of missions that are displayed when one selects an episode to play? Simply renaming the map files doesn't seem to be enough.

Also, how do I change the text of the buttons of the game menu (Like "Save game" and "Exit program")?



None.

Feb 9 2019, 11:51 am IlyaSnopchenko Post #23

The Curious

Quote from Kolokol
How do I change the names of missions that are displayed when one selects an episode to play? Simply renaming the map files doesn't seem to be enough.

Also, how do I change the text of the buttons of the game menu (Like "Save game" and "Exit program")?
This particular section of the campaign information resides inside the rez\gluhist.tbl file (gluhist.xml for Remastered). It is independent from both the actual mission information set in Staredit (if you create the campaigns it is actually ignored entirely, that's why in vanilla there are some missions with nonexistant or nonsensical/silly map-side descriptions) and the splash screens that are defined by rez\EstR##(x).txt files, where R is race (P, T, or Z), ## is the mission number and "x" is there for the Brood War missions.



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Feb 9 2019, 11:54 pm Kolokol Post #24



Something strange is happening.
So the way I handle the individual files in the .MPQ is to extract the files I want to edit, edit the extracted version, delete the original, then put in the version that I edited. For map files, this worked fine.
However, this didn't work for the rez files. I edited the rez and the gluhist files and put the edited versions in the MPQ. I then double-checked to make sure that the files that I put in are the translated versions. They were.
However, when I run the game, the splash screens and the mission names are still in Hungarian, eventhough the rez files are in English now.
What's happening here? I even tried reinstalling Huncraft and then replacing the MPQ that gets installed with the partially translated version and restarting my computer, but to no avail.

Post has been edited 1 time(s), last time on Feb 10 2019, 12:01 am by Kolokol.



None.

Feb 10 2019, 10:38 am Nekron Post #25



Are you sure you're changing files with the correct locale, compared to what's used by Huncraft? There are a couple of copies of all rez files for every supported language




Feb 11 2019, 2:33 am Kolokol Post #26



???
Huncraft seems to only have one standalone MPQ and one set of rez files, all of which are in Hungarian (Which is also the language used in the game). So yes, I do think that I'm editing the correct versions.



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Feb 12 2019, 5:48 am Kolokol Post #27



Ugh, oops. So it turns out that, unlike the scenarios, the rez files in the standalone MPQ aren't the ones used. I found out that there is another MPQ file hidden in the huncraft.exe itself with another set of rez files, and these are the ones that matter.
I can edit the splash screens just fine now. However, after every campaign is an epilogue text screen. I tried editing that by editing the rez files in the .exe and the standalone .mpq, but no such luck. What else could be responsible for those?

Go to the 1:01:47 mark to see what I'm talking about.

Post has been edited 1 time(s), last time on Feb 12 2019, 8:16 am by Kolokol.



None.

Feb 12 2019, 6:15 am Kolokol Post #28



Okay, a new weird thing is happening. So I'm editing the gluHist file and translating it into English. I am using Notepad++ to do this. I leave everything in the file intact, including the NUL characters, as I translate it. However, this happens

(The second line is supposed to say "The Noose Tightens")
Ideas?
Original and modified version are attached.
(Modified version is gluhist(2))

Attachments:
gluHist.tbl
Hits: 0 Size: 1.79kb
gluhist(2).tbl
Hits: 0 Size: 1.84kb

Post has been edited 1 time(s), last time on Feb 12 2019, 8:28 am by Kolokol.



None.

Feb 12 2019, 8:28 am IlyaSnopchenko Post #29

The Curious

Hmm... you really should be using a TBL editor for that (I'm on Remastered now so I have no such problems since the XML format is now used but I know the issue.



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Feb 12 2019, 9:47 am Kolokol Post #30



Ok, it took some time for me to find a good editor, but the mission names are fine now. Now, how can I deal with the epilogue issue?
Quote from Kolokol
Ugh, oops. So it turns out that, unlike the scenarios, the rez files in the standalone MPQ aren't the ones used. I found out that there is another MPQ file hidden in the huncraft.exe itself with another set of rez files, and these are the ones that matter.
I can edit the splash screens just fine now. However, after every campaign is an epilogue text screen. I tried editing that by editing the rez files in the .exe and the standalone .mpq, but no such luck. What else could be responsible for those?

Go to the 1:01:47 mark to see what I'm talking about.




None.

Feb 12 2019, 10:35 am IlyaSnopchenko Post #31

The Curious

The epilogue is in rez\epilogx.txt but it's invoked once per game (vanilla / expansion)
Here though it looks like they rendered it as a video and replaced the finishing cinematic of the Protoss campaign (smk\XProtoss.smk). Hence the voiceover.



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Feb 12 2019, 10:13 pm Kolokol Post #32



Hmm. Do you know of any free software that can edit .smk videos?



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Feb 13 2019, 7:18 am IlyaSnopchenko Post #33

The Curious

Quote from Kolokol
Hmm. Do you know of any free software that can edit .smk videos?
Get the RAD video tools, it's been years but I think they support SMK format as well as the newer BINK. It's the default tool from the company that made the SMK format, after all.
http://www.radgametools.com/bnkdown.htm



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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
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[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
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Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
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[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
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[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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