Staredit Network > Forums > Portal News > Topic: Happy Thanksgiving 2018 from SEN!
Happy Thanksgiving 2018 from SEN!
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Nov 22 2018, 8:15 pm
By: Roy  

Nov 22 2018, 8:15 pm Roy Post #1

An artist's depiction of an Extended Unit Death

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Happy Thanksgiving to all our members on behalf of the staff here at SEN.
We hope you all have a safe and wonderful binge in celebration of the harvest.




You have my respect, bird. When I'm done, half of all turkeys will still be alive. I hope they remember you.



Post has been edited 2 time(s), last time on Mar 3 2019, 10:18 pm by Roy.




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[07:23 pm]
NudeRaider -- seems like roybot has upgraded its helper module
[02:18 pm]
Roy -- Glad to help!
[02:15 pm]
Lost_Angel -- Thanks Roy for help so much
[2019-3-21. : 10:42 pm]
pallfy -- use bgh
[2019-3-21. : 10:40 pm]
pallfy -- Wow thanks
[2019-3-21. : 10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
[2019-3-21. : 9:43 pm]
MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
[2019-3-21. : 8:53 pm]
NudeRaider -- *compromises
[2019-3-21. : 8:52 pm]
NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[2019-3-21. : 8:13 pm]
pallfy -- thanks, but that sounds complicated
Please log in to shout.


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