Staredit Network > Forums > Modding Discussion > Topic: [theorising] locked cluster of units, as 1 command unit
[theorising] locked cluster of units, as 1 command unit
Nov 18 2018, 2:09 pm
By: Lagi  

Nov 18 2018, 2:09 pm Lagi Post #1



THIS IS WISH ONLY - i have no idea how, nor skills to do it.



"what if" you could "lock" amount of the same units into one group = cluster. Cluster be represent as single unit, and given order would be executed by each member of cluster (unless some Smart Cast alteration is also add).

========

on the picture there are 2x cluster of Zerglings

if you click any single zergling (member of cluster group). You will select all 12x (on main screen). At the bottom bar, will appear only one zergling (you can combine cluster with any other units or clusters).

if you give order, it would be executed by the whole 12x zerglings. Still each zergling can behave a little different, if given attack on ground order, each zergling might attack different target.

========

"whats the difference to just extend selection group to 100x units?"

Army would be more organized.
you could faster give order to specific units (one click any one from cluster).
Bottom bar would look less crowded (SC2).

========

currently with Alt click, you can select preselected group, but you have only 10x group, and you need to always Alt+click.

cluster can be executed like that:
if condition are OK (only same type of unit selected) - pressing ALT will lock group into cluster.
de-clustering unit can happened same way (at the bottom bar 12 unit will collapse into 1, and expand into 12 icons, each time player press ALT).



None.

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[01:06 am]
SiberianTiger -- anyone wanna play footmen frenzy with me on us west?
[12:50 am]
O)FaRTy1billion[MM] -- NudeRaider
NudeRaider shouted: Lanthanide ya, I was pretty sure this must be the case, but I was referring to FaRTy1billion
i was mostly joking. I haven't seen any specs for it or anything other than vague comments
[10:02 pm]
Suicidal Insanity -- jjf28
jjf28 shouted: if you do parse those correctly I'll probably turn on sub-string recycling by default since it makes smaller map sizes, else I'll prompt the user before turning it on
I won't parse those correctly - I do not remember why, maybe it was the embedded nulls in stat_txt.tbl, but I clip strings at the next offset in the table header and don't search for a nul byte
[04:26 pm]
Dem0n -- ya he's in there
[03:52 pm]
NudeRaider -- Lanthanide
Lanthanide shouted: i don't know, but Armo does, so he can be asked
whcih discord? SEN?
[03:51 pm]
NudeRaider -- Lanthanide
Lanthanide shouted: and also there are tools right now that let you use it, so to say "no one can use it" is wrong
ya, I was pretty sure this must be the case, but I was referring to FaRTy1billion
FaRTy1billion shouted: nobody knows
[02:02 pm]
jjf28 -- if you do parse those correctly I'll probably turn on sub-string recycling by default since it makes smaller map sizes, else I'll prompt the user before turning it on
[02:01 pm]
jjf28 -- e.g. "asdf<NUL>" and "df<NUL" occupy the same space in character data but have two different offsets
[02:00 pm]
jjf28 -- hey SI, are you parsing STR sections with sub-string recycling?
[12:52 pm]
Moose -- spicy memes
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