Staredit Network > Forums > SC1 Mapping Tools > Topic: How to protect your map using EUDDRAFT FREEZE
How to protect your map using EUDDRAFT FREEZE
Oct 26 2018, 3:02 am
By: lifebot  

Oct 26 2018, 3:02 am lifebot Post #1



1. Open up EUD Editor 2

2. Go to Settings, and check the Plugins box.

3. Go to Plugin and write [freeze] in the text box.

Compile and enjoy :D

By doing this, you can FREEZE your map each time you save with EUD Editor 2.

Any maps saved with EUD Editor 2 cannot be opened with SCMDraft by default, but the map is still vulnerable to unprotectors.

Enabling [freeze] under Plugin will make your map safe from every unprotector known in existence. Make sure you toggle this on!

*NOTE* if you use .ogg sound files in your map, using freeze may cause errors. (Known issue)



Post has been edited 2 time(s), last time on Oct 27 2018, 3:23 am by lifebot.



None.

Jul 6 2019, 8:20 am T-warp Post #2



Quote from lifebot
Enabling [freeze] under Plugin will make your map safe from every unprotector known in existence.
Except for HAT, which is not public yet.




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[10:02 pm]
Suicidal Insanity -- So you can do that
[10:02 pm]
Suicidal Insanity -- But the new text trigger engine uses "Unused location (%d)" for locations which are either unused or have no name
[10:01 pm]
Suicidal Insanity -- Not sure if I disabled that
[10:01 pm]
Suicidal Insanity -- I think scmdraft autogenerates names for you if you do that on map load
[09:59 pm]
Wormer -- Where are those colors for locations which name ends with a color code? :P
[09:54 pm]
Wormer -- Yeah locations with same names are restrictive if I say want to give all locations empty names to save strings
[09:45 pm]
Suicidal Insanity -- One thing I did change - it no longer uses "Invalid Location" for all unused locations
[09:45 pm]
Suicidal Insanity -- And locations
[09:45 pm]
Suicidal Insanity -- You can also give multiple units the same custom name
[09:40 pm]
Wormer -- a thing that can break triggers on recompile http://www.staredit.net/372415/
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