Staredit Network > Forums > SC1 Mapping Tools > Topic: How to protect your map using EUDDRAFT FREEZE
How to protect your map using EUDDRAFT FREEZE
Oct 26 2018, 3:02 am
By: lifebot  

Oct 26 2018, 3:02 am lifebot Post #1

1. Open up EUD Editor 2

2. Go to Settings, and check the Plugins box.

3. Go to Plugin and write [freeze] in the text box.

Compile and enjoy :D

By doing this, you can FREEZE your map each time you save with EUD Editor 2.

Any maps saved with EUD Editor 2 cannot be opened with SCMDraft by default, but the map is still vulnerable to unprotectors.

Enabling [freeze] under Plugin will make your map safe from every unprotector known in existence. Make sure you toggle this on!

*NOTE* if you use .ogg sound files in your map, using freeze may cause errors. (Known issue)

Post has been edited 2 time(s), last time on Oct 27 2018, 3:23 am by lifebot.


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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
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