Staredit Network > Forums > SC1 Melee Map Projects > Topic: (8) Hibiol Warzone
(8) Hibiol Warzone
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Aug 8 2018, 4:54 am
By: unknown_men  

Aug 8 2018, 4:54 am unknown_men Post #1



Suggested Players: 2-8

Large map with rich raw mineral, not so many blank area, funny, serve well in vastly game mode if you not set balance as first priority. In UMS mode upgrade limit inceased to 12, add 2 SCV and Drone for mind control.

Failed to get ImageSize ( URL )https://photos.google.com/share/AF1QipPIhOdH50DHxJqiohbCJOHxUkiYfQOV-1JXv_WbKwvzJgpb_fQ5S-I7yqlph5dQ9Q/photo/AF1QipP9rRunikwHwUgkhjqzRgIxHIbYxhkJp7hXBuVc?key=RDFDXzdHSU05NFBzeHBRN1oxQXZYTHVtQ0hQcURn[/img]

Attachments:
(8)Hibiol Warzone.scm
Hits: 3 Size: 274.62kb

Post has been edited 4 time(s), last time on Aug 8 2018, 6:07 am by unknown_men.



None.

Aug 8 2018, 8:24 pm unknown_men Post #2



Second map: (3) Primitive Island

Player suggest: 2-3

A Island with large resource, you are one of alien race come and occupy it.

Map for FREE FOR ALL mode only!

Failed to get ImageSize ( URL )https://lh3.googleusercontent.com/Q344404_-ObnDMVv1Njl10P4cF8hVNXcqNQvYpA-QiIn6_EjROtdTIHuAxftd_ZWnRWhIE24kaPx2gHrBaI_PeHj4hY3C5g_iyf5RIWsKf7lgOlwvAv3lktQ7dGwGFTgH6hFvoXN-uMzuGvBL5MYS2HAKnZaOPQF67flBas8bqBw3jTusoyfxIMrqPtwNcMZeKRZFeMmX0V1OmICW-DVnBgOrW54XFJntfBMiFd9nBAYldSKUxh8VZ0DoKcDlVZ-m_dFyZmeEUgWqK565rguyTA5ApFtn125hi7y0GarC4QapkTkdBC04G6YTS_zhnvUd-qU7qe979BZTp9V1D90XNpHzo9utO10HzHlC2BOc5ffG37c_PgnylJhETQyPASvrvBtZ96bjQc87p975a1dbNQrBW8ur3bHuPBkKN6JW9NKko7Z7BYNDkKWxt4vTID8gTfygZygoVvvp4hsdVVNncfdp2ZPKc_m2IL-x3-EnV5YUoMBM08TiT_gb8ks7LtPc_HjLxDs7jXocQ8PQACN62pNaIkHFNW3decjzsImUgE9RwnSlz-mr5YEmJJoAlX08X4NFLXuqWIjJKUPLA_dFeUUAtTjFI04-gCdEg=s463-no[/URL]

Attachments:
(3) Primitive Island.scm
Hits: 1 Size: 99.21kb

Post has been edited 1 time(s), last time on Aug 9 2018, 3:18 am by unknown_men.



None.

Aug 8 2018, 10:40 pm Dem0n Post #3

ᕕ( ᐛ )ᕗ

If you're making maps for your friends to mess around in and enjoy then that's cool, but if you're trying to make actual, playable maps, you should really check out the pinned guides that explain the basics that go into making good melee maps.




Aug 9 2018, 1:49 pm Excalibur Post #4

The sword and the faith

Locking this topic for violations of Quality Control.

You also can't seem to even properly post a picture. Try just uploading to IMGUR because what you're doing is not working.

Please see the following resources in order to make something that isn't complete shit:
Melee Mapping: What You Should Know
Melee Mapping Video Guide
Melee Mapping Guide

>>>Locked.




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[04:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[04:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[05:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[05:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[03:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
[2020-3-30. : 10:05 pm]
MTiger156 -- ahh... philosophy of Difficulty. There is no single answer for "how much is enough?". That should be left to the players, thus I highly recommend multiple Difficulty Modes for PvE maps.
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