Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: What unit can I disable in game that will crash the map?
What unit can I disable in game that will crash the map?
Aug 5 2018, 6:33 am
By: sethmachine  

Aug 5 2018, 6:33 am sethmachine Post #1


I used to be able to Disable a zerg queen and whole map would crash.

This no longer works in remastered. It appears they patched it.

Any other units that can still crash game via triggers?


Aug 5 2018, 6:42 am jjf28 Post #2

Cartography Artisan

I'm not sure why you'd want to crash your players, but defeat should now reliably kick players in SC:R (staying-alive hacks should no longer be usuable), and if you're just trying to make bans instant (to eliminate laggers quickly or whatnot) you can still desync/drop players by reading something (like display text) with local EUD conditions and then performing a global action (like add minerals).

Post has been edited 1 time(s), last time on Aug 5 2018, 6:49 am by jjf28.

Rs_yes-im4real - Clan Aura -

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Aug 5 2018, 7:03 am sethmachine Post #3

More protection against map hackers. What I used to do is flash a disabled queen, but remove it before it crashed everyone else.

Map hackers would crash because they don't have fog of war. It worked pretty well back in the day.

Did Blizzard patch all these disabled units?

Aug 8 2018, 10:53 am lucifirius Post #4

Are there even any maphacks available? I've not been able to find one.


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[04:51 pm]
ErGen -- I don't launching a game.
[01:39 pm]
Suicidal Insanity -- I think it won't launch while the game is open
[11:13 am]
ErGen -- But i'm have a little problem. StarEdit don't launched. StarCraft: Remastered, Windows 10 64-bit
[11:07 am]
ErGen -- Hello everyone. I'm wanted a earlier warning, my english knowlenge is bad. Then i can sometimes say something in don't understanding form.
[03:54 am]
sigsaucy -- just tested it, you were right, so awesome!!!!!!
[01:08 am]
sigsaucy -- thanks! ill give this a try tonight
[11:20 pm]
Ultraviolet -- Well, that's not true for all changes. Some changes will be seen immediately without having to create a new unit (I think changing a unit's weapon updates immediately), but I believe changes to unit properties are one of the ones that require units to be created after the EUD trigger has already run.
[11:16 pm]
Ultraviolet -- I believe you need to recreate Zeratul after the map has loaded because EUD edits don't take effect until after the first trigger cycle
[2018-8-16. : 3:30 am]
sigsaucy -- other things like setting detection/weapons are working though
[2018-8-16. : 3:28 am]
sigsaucy -- wait i lied, unchecked permanent cloaking and zeratul still not detectable
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