Staredit Network > Forums > General StarCraft > Topic: Spellsword RPG in SC Remaster
Spellsword RPG in SC Remaster
Jun 29 2018, 9:29 am
By: goobie  

Jun 29 2018, 9:29 am goobie Post #1



With the remaster I decided to dust off some old maps. One of my favorites, Spellsword RPG by Remisa, seems to have an issue with a templar archive trigger. The leveling up system works by giving the player vespene when they've earned an upgrade. Weapons upgrades cost 1, shield upgrades cost 50. As I recall, the player is prevented from buying weapons upgrades when they've earned a shield upgrade by a trigger which gives their Templar Archives to the A.I. until they're below some threshold of vespene.

There is some issue with this when playing the map in the remastered edition. I copied the map from my old win7 machine. If I run it on my copy of BW from back in the day it still works, but not in SC remaster. Wondering if anyone else has seen similar issues and whether there is a fix.

Thanks in advance!

Post has been edited 1 time(s), last time on Jun 29 2018, 9:38 am by goobie.



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MTiger156 -- w
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Christien Chapman -- nub
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Christien Chapman -- u
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Christien Chapman -- no
[07:41 pm]
lil-Inferno -- Dem0n
Dem0n shouted: you can put it in Map Showcase if it's complete, or Map Production if you're still working on it
u
[03:33 pm]
Christien Chapman -- Then check for bugs and then it's done
[03:33 pm]
Christien Chapman -- I just have to remove some copyrighted sounds that I used for placeholder and do some voice actinf
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Christien Chapman -- February was when I started it
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Christien Chapman -- I had nothing to do
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Christien Chapman -- I've been working on it since coronavirus
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