Staredit Network > Forums > SC1 Map Showcase > Topic: Brood War Alternate
Brood War Alternate
Jun 16 2018, 6:26 pm
By: UEDCommander
Pages: < 1 3 4 5
 

Apr 16 2020, 5:50 am IlyaSnopchenko Post #81

The Curious

They're nuts.



Who am I, and why should I care?

Apr 16 2020, 7:34 am UEDCommander Post #82



Accurate assessment tbh.



Humanity first. No matter the cost.

Apr 16 2020, 2:59 pm Zincoshine Post #83



Isn't there any way to get blizzard to stop handling SC like a java backend service? This sabotaging of their own game's dev community is just so infuriating.

On another note, I've downloaded SCMDraft. If there is anything I could possibly do to help speed up the development of this brilliant campaign, just let me know.



None.

Apr 16 2020, 4:11 pm stalwart ghostess Post #84



Quote from Zincoshine
Isn't there any way to get blizzard to stop handling SC like a java backend service? This sabotaging of their own game's dev community is just so infuriating.

I couldn't agree more.



~~~ Si vis pacem, para bellum ~~~

Apr 16 2020, 4:18 pm UEDCommander Post #85



Quote from Zincoshine
If there is anything I could possibly do to help speed up the development of this brilliant campaign, just let me know.

Unless you know someone with Texas accent who can voiceact Duke or know stuff about Audition, not really.



Humanity first. No matter the cost.

Apr 17 2020, 2:28 pm itq2012 Post #86



As StarCraft is recently patched, the tingling phenomenon occurs, saying that StarCraft Alternate is not supported. Starcraft Alternate is not running due to patch. I'd appreciate it if you could tell me what to do.



None.

Apr 17 2020, 3:15 pm Zincoshine Post #87



Quote from UEDCommander
Quote from Zincoshine
If there is anything I could possibly do to help speed up the development of this brilliant campaign, just let me know.

Unless you know someone with Texas accent who can voiceact Duke or know stuff about Audition, not really.
Nope, all I can provide in terms of voice acting is the voice of Asian women.... or my own generic white guy voice.



None.

Apr 17 2020, 5:14 pm UEDCommander Post #88



Quote from Zincoshine
Nope, all I can provide in terms of voice acting is the voice of Asian women...

I may come back to you on that



Humanity first. No matter the cost.

Jun 9 2020, 8:04 pm UEDCommander Post #89



  • Global - Long overdue compatiability update for a "new" version.
  • Global - Also long overdue fix for Zerg construction shadows displacement in SD mode.




Humanity first. No matter the cost.

Jun 29 2020, 4:02 pm Zincoshine Post #90



ALright, at long last as I have arrived at this campaign and I have decided that since this is an active project I'll give active feedback on a near daily basis as I play through this campaign.

So lets begin.

So far I have tried playing the first mission and while it looks awesome, things are off to a bad start. Unfourtunately, the mission is impossible to win because the very first wave that the orange protoss base will arrive before you're able to even start making zerglings and will overwhelm what little forces you have and leave you with nothing but a badly injured draliska... if you're lucky. The rest of the gameplay involves a desperate attempt to stabilise the base but once that is done the resources are already all nearly spent and its not possible to make an expansion yet. There's also an issue with Hydralisks being available as an evolution option but hydralisk dens not being available.

For now I'll skip this mission but I hope it can be fixed so that I can actually play it at a later date. You'll need to figure out if there should or should not be hydralisks and find a way to delay that first 4 protoss attack wave that always comes by around 5 minutes.

edit: mission 2 is pretty great. nice work!

Post has been edited 5 time(s), last time on Jun 29 2020, 4:30 pm by Zincoshine.



None.

Jun 29 2020, 4:16 pm UEDCommander Post #91



Quote from Zincoshine
Unfourtunately, the missions is impossible to win because the very first wave that the orange protoss base will arrive before you're able to even start making zerglings and will overwhelm what little forces you have and leave you with nothing but a badly injured draliska... if you're lucky. The rest of the gameplay involves a desperate attempt to stabilise the base but once that is done the resources are already all nearly spent and its not possible to make an expansion yet.

I beat it every time and Im not a good Zerg player, so it's quite beatable. I've also seen a guy do it with just zerglings without a single sunken or hydra not as much as 9 days ago.

Quote from Zincoshine
here's also an issue with Hydralisks being available as an evolution option but hydralisk dens not being available.

There is a way to get access to hydras on this mission.

Quote from Zincoshine
mission 2 has the same problem with the hydralisks, only this time its very clear that hydralisks are supposed to be in this mission since the enemy has access to protoss scouts.

There is a way to get access to hydras on this mission as well, it's much more straight forward than on the previous one.



Humanity first. No matter the cost.

Jun 29 2020, 4:42 pm Zincoshine Post #92



ah I see you replied before I could fix my comment about mission 2 (or rather, I fixed it before I noticed you replied). I should have played that more before talking about it. oops. Anyway, mission 2 is overall pretty great (although really hard). Good work on that!

Quote
I beat it every time and Im not a good Zerg player, so it's quite beatable. I've also seen a guy do it with just zerglings without a single sunken or hydra not as much as 9 days ago.
Well I lost every single time, I tried a number of strategies but nothing worked. Sunken or no sunken. I tried a total of 10 times I think. In any case, it's really weird having the first mission in a campaign be so hard, and harder than the mission that comes after it.



None.

Jun 29 2020, 5:38 pm UEDCommander Post #93



Quote from Zincoshine
In any case, it's really weird having the first mission in a campaign be so hard, and harder than the mission that comes after it.

I think the first three missions help summarise campaign to come pretty well - mecriless AIs with personalities and tendency to expand, AI allies, occasional hero units on both sides, etc. Rather than letting the player go easy for the first missions, I give them a good show of things to come, so they can figure out whenever they will be able to play this or not. Of course, despite overall difficulty of the campaign being high, it does have certain inconsistency due to my shifting priorities in development over the years, so the first missions may be actually harder than some of the later ones.



Humanity first. No matter the cost.

Jul 3 2020, 7:16 pm Zincoshine Post #94



I managed to beat mission 1 2 days ago and mission 2 today. As hard as they were, it was a ton of fun once I got used to this new AI and it felt extremely rewarding to do so. Basically the trick to beating this custom AI is to never ever go idle and to make sure you're always building units.

Unfortunately, it has also become clear that due to the intense focus required for winning each of the missions in this campaign, it will take several months of irregular playing to get through the campaign. The reason for this is the size of the campaign and the fact that I have a job and when I finish work I need to take a break from the occasional intensity of my work, which is very similar to the intensity of the missions of this campaign. I have therefore decided to postpone concluding my playthrough to the very end after I've played everything else. One thing is for sure though, this campaign is getting some sort of recommendation when all is done and said. :) I may also play through some missions during staycations that I take this year....



None.

Options
Pages: < 1 3 4 5
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2020-7-03. : 10:38 pm]
MTiger156 -- w
[2020-7-03. : 10:12 pm]
Christien Chapman -- nub
[2020-7-03. : 10:12 pm]
Christien Chapman -- u
[2020-7-03. : 10:12 pm]
Christien Chapman -- no
[2020-7-03. : 7:41 pm]
lil-Inferno -- Dem0n
Dem0n shouted: you can put it in Map Showcase if it's complete, or Map Production if you're still working on it
u
[2020-7-03. : 3:33 pm]
Christien Chapman -- Then check for bugs and then it's done
[2020-7-03. : 3:33 pm]
Christien Chapman -- I just have to remove some copyrighted sounds that I used for placeholder and do some voice actinf
[2020-7-03. : 3:33 pm]
Christien Chapman -- February was when I started it
[2020-7-03. : 3:33 pm]
Christien Chapman -- I had nothing to do
[2020-7-03. : 3:33 pm]
Christien Chapman -- I've been working on it since coronavirus
Please log in to shout.


Members Online: Roy