Staredit Network > Forums > SC1 Map Showcase > Topic: StarCraft: Interbellum Custom Campaign
StarCraft: Interbellum Custom Campaign
Jun 14 2018, 2:13 pm
By: Juxtapose  

Jun 14 2018, 2:13 pm Juxtapose Post #1



Hello everyone,

Earlier this year, I took an interest in learning how to use StarEdit. I always wanted to make a Custom Campaign when the game originally launched back in the late '90's but I found the Editor too intimidating at that time.

Well, I'm finally doing it, and I'm creating a Custom Campaign entitled "Interbellum."

The Campaign is set between the events of Starcraft: Brood War and StarCraft II: Wings of Liberty, and the story will help bridge the gap between the two games and further explain certain story elements that weren't completely clear.

I'm releasing the Custom Campaign in three Mission Packs, each consisting of three Missions.

For those interested, the first Mission Pack is done and I've uploaded it here: http://www.staredit.net/sc1db/file/4061/

I hope you enjoy it!




Jun 15 2018, 2:21 am Rawflesh0615 Post #2



Why can't you use SCMdraft?



None.

Jun 15 2018, 5:24 pm Juxtapose Post #3



Quote from Rawflesh0615
Why can't you use SCMdraft?

Being my first Campaign, I wanted to learn and use the general first party editor, despite knowing that it has more limitations.



None.

Jun 16 2018, 9:06 am DaMnUFo0 Post #4



Welcome aboard. I uploaded your first mission on my YT channel.
Will upload the remaining two missions shortly.

Keep those missions coming.




Jun 16 2018, 4:07 pm Juxtapose Post #5



Quote from DaMnUFo0
Welcome aboard. I uploaded your first mission on my YT channel.
Will upload the remaining two missions shortly.

Keep those missions coming.

Thank you very much! I'll watch your upload sometime this weekend, and I'm glad you're enjoying my Custom Campaign!

I'm hoping to start Mission Pack 2 shortly, and if all goes well, release it by summer's end.



None.

Jun 16 2018, 7:49 pm Rawflesh0615 Post #6



Quote from Juxtapose
Quote from DaMnUFo0
Welcome aboard. I uploaded your first mission on my YT channel.
Will upload the remaining two missions shortly.

Keep those missions coming.

Thank you very much! I'll watch your upload sometime this weekend, and I'm glad you're enjoying my Custom Campaign!

I'm hoping to start Mission Pack 2 shortly, and if all goes well, release it by summer's end.

Same here.

Video Link: https://www.youtube.com/watch?v=Xhp2J6DRxzU



None.

Jun 18 2018, 8:19 pm Juxtapose Post #7



Quote from Rawflesh0615
Quote from Juxtapose
Quote from DaMnUFo0
Welcome aboard. I uploaded your first mission on my YT channel.
Will upload the remaining two missions shortly.

Keep those missions coming.

Thank you very much! I'll watch your upload sometime this weekend, and I'm glad you're enjoying my Custom Campaign!

I'm hoping to start Mission Pack 2 shortly, and if all goes well, release it by summer's end.

Same here.

Video Link: https://www.youtube.com/watch?v=Xhp2J6DRxzU

Thanks man, I'll watch yours shortly as well!



None.

Jun 24 2018, 9:34 pm Juxtapose Post #8



Hi all,

I've done some updates to Mission Pack 1 based on player feedback:

- Added a countdown timer for Kerrigan respawns in Mission 02.
- Added invisible walls to prevent unintended player progression in Mission 03.
- Added Triggers to reload each Mission upon Defeat.

The updated Map Pack has been uploaded and is available now.

I've also begun work on Mission Pack 2!



None.

Jun 27 2018, 12:43 am DarkenedFantasies Post #9

Roy's Secret Service

Have you also fixed the known issues? I downloaded it a while back but I was put off from playing it after reading that list; it gave me the impression you didn't care that much, if you were willing to release a map with an issue which you believe restarting the mission is an acceptable solution. :crazy:

If you have no clue how to fix them, and need assistance, that's what this site is here for!




Jun 27 2018, 7:50 pm Juxtapose Post #10



Hi all,

I've re-uploaded Mission Pack 1 with Some additional minor updates, the first of which was player suggested:

- Kerrigan's Energy resets to 100% at a specific point in Mission 03 to ensure she can cast Ensnare without causing the player to wait for Energy.
- Various spelling and text formatting adjustments in all three Missions.

Mission Pack 1 can still be downloaded here: http://www.staredit.net/sc1db/file/4061/



None.

Jun 27 2018, 8:03 pm Juxtapose Post #11



Have you also fixed the known issues? I downloaded it a while back but I was put off from playing it after reading that list; it gave me the impression you didn't care that much, if you were willing to release a map with an issue which you believe restarting the mission is an acceptable solution. :crazy:

If you have no clue how to fix them, and need assistance, that's what this site is here for!

Hello DarkenedFantasies,

I'm sorry you got that impression, I do indeed care about my Custom Campaign. To date I've fixed all the bugs and issues I've been able to, and I've updated the Pack a few times now with suggestions from various people who have played it.

Keep in mind this is my first ever Custom Campaign and I'm still learning the ins and outs of StarEdit.

I suspect though you're referring to the documented possible issues found in the readme file? If so, I'm assuming you mean the possible issue with the Mature Chrysalis specifically. On occasion when I was testing the map, this bug would occur. I made various adjustments and it seemed to stop this bug 99.9% of the time. It happened to me once after, but I could not reliably produce it or get it to occur again.

My tester never had it happen to him once, and DK uploaded his playthrough of the respective Mission on his YouTube Channel and it didn't occur for him at all. Not a single person has contacted me to tell me this bug has occurred for them.

I simply listed it in the readme because it does exist, as rare as it is, and I wanted to responsibly list any game-breaking issues that may occur for you, the player. I never intended that to scare you or anyone away, and note I specifically listed it as a "Possible/Intermittent" bug because that's exactly what it is; something that seems random and unlikely to occur.

If it does occur for you, I'd love to know and the conditions thereof so I can hopefully squash it better!

If you do choose to play my Mission Pack, I do hope you enjoy it!

Thanks!



None.

Sep 9 2018, 7:33 pm Juxtapose Post #12



Hello everyone,

Mission Pack 2 is now out!

Before I link to it, however, I wanted to let you all know that I started using ScmDraft 2 in addition to StarEdit, and I made some additional updates (and bug fixes) to Mission Pack 1. The full list of changes are:

- Replaced an AI Script with an Order Trigger for better consistency in Mission 03.
- Corrected the Probe Player colour bug.
- Adjusted the name of the "Uraj Crystals" to "Terrazine Canisters" in Mission 03.
- Changed Player 6 from Brown to Green colour.
- Removed the Credits (they will now appear in Mission 06 in Mission Pack 2).
- Mission 03 will now attempt to load Mission 04 upon completion.
- Adjusted various text formatting in conversations and Mission Objectives.
- Added an additional Mission Objectives Update in Mission 02 and Mission 03.
- Removed redundant Mini-Map Pings.
- Updated the Readme.txt file.

Mission Pack 1 can be downloaded here, and I would ask that you please re-download and update here: http://www.staredit.net/sc1db/file/4061/

I also updated the File Description, and removed the original screenshots and uploaded StarCraft: Remastered versions. Unless major bugs are found, I expect this to be the final release of Mission Pack 1.

And as I mentioned at the start of this post, Mission Pack 2 is out and and can be downloaded here: http://www.staredit.net/sc1db/file/4132/

I really hope you enjoy both Mission Packs, and I'm hard at work on Mission Pack 3, which will conclude StarCraft: Interbellum!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:28 pm]
Vrael -- "HIRED"
[01:27 pm]
Vrael -- Also, in case I forgot to mention it, I'd do some analytics on the Big Data in our analytics Data Lake where we'll analyze some Nano Data from the analytics database into some analytics which we'll analyze with analytics. Analytics.
[01:26 pm]
Vrael -- jjf28
jjf28 shouted: but how will you handle the backward overflow from the resulting upward revenue stream dynamics?
Oh that's a great question - here's what I'd do. As per Hamlet, the upward dynamics could be handled by an Othellan repertoire demanding on-change systematization of the vertical integration. Instead, we'll take the backward overflow into a horizontal integration using market analytics, resulting in efficiency increases.
[12:32 pm]
jjf28 -- he himself said he was hired, I admire his confidence but the interview isn't over :O
[05:45 am]
NudeRaider -- jjf28
jjf28 shouted: but how will you handle the backward overflow from the resulting upward revenue stream dynamics?
he's already HIRED. No need for further questions :P
[05:43 am]
NudeRaider -- Vrael
Vrael shouted: Mini Moose 2707 well, the jobs I'm thinking of generally go to people with physics/math/engineering degrees, dunno if CS would quite qualify, unless maybe they had a minor in one of the other areas
Our secretary / greeting lady gets 2 days of home office too.
[05:40 am]
NudeRaider -- MasterJohnny
MasterJohnny shouted: How do I get one of these work from home jobs...
you don't have, if you just move so close to your work that you're there in 3 minutes. ;)
[02:20 am]
jjf28 -- but how will you handle the backward overflow from the resulting upward revenue stream dynamics?
[02:12 am]
Vrael -- "HIRED"
[02:12 am]
Vrael -- jjf28
jjf28 shouted: Vrael how will you apply your experience in Medieval Shakespearean Poetry here at SENCo?
"Well first, I'd begin by adapting my knowledge of rhyme and meter to make my Big Data operations more efficient by synergizing with adjacent market technologies."
Please log in to shout.


Members Online: Roy, sitskoroszytmoke1, UEDCommander, Vrael