Staredit Network > Forums > Modding Assistance > Topic: Modify stat_txt in Remastered
Modify stat_txt in Remastered
Jun 8 2018, 1:15 pm
By: jun3hong  

Jun 8 2018, 1:15 pm jun3hong Post #1



It seems that stat_txt. tbl is changed yo stat_txt.xml.
But I don't know how to modify it, like changing unit's name, or with its different color(<05> or <08>), or adding new slot.
I opened it with Word and so on, But it crashes.



None.

Jun 8 2018, 5:12 pm Pr0nogo Post #2



Use Notepad++ or Sublime 3.




Jun 8 2018, 5:59 pm jun3hong Post #3



Thanks! Then how can I change the color of text? Like the old version, do I have to add a text front of it?
For example, Red : <008> White : <004>

Also, can I add new texts for a new skill's name?

I put stat_txt.xml into this route : locales/enUS/Assets/rez/stat_txt.xml
But it doesn't change... do I have to put another specific file to run it?

Post has been edited 1 time(s), last time on Jun 8 2018, 6:28 pm by jun3hong.



None.

Jun 8 2018, 6:31 pm Pr0nogo Post #4



If you're using samase just put it in the folder 'rez', like you would for 1.16.1.

I haven't looked at color codes so just experiment and you should be able to figure it out.




Jun 8 2018, 7:02 pm jun3hong Post #5



Then, I can't change language for using only one stat_txt. Can I?
Also, there's a code like <0x01>, <0x03>. I think this is a code that can change text color.
But I can't figure it out how to input this...



None.

Jun 8 2018, 9:35 pm Neiv Post #6



Samase doesn't currently support loading different files depending on locale.

Notepad++ can insert the ASCII codes with "Edit -> Character panel" from the menu. Googling "insert ascii control codes <other text editor>" should give results for other editors.



None.

Jun 9 2018, 7:48 am jun3hong Post #7



Sorry, I can't find a code that changes the in-game text color.
It seems that the file has to be saved by sublime text 3. When I saved it by notepad++, I couldn't see ant fonts in-game.
Thank you for your help.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:40 pm]
Voyager7456 -- Support for toggling skins was already there
[03:40 pm]
Voyager7456 -- How much new coding would they really have to do to add the Carbot skin
[12:20 pm]
jjf28 -- Largely, there's some coding there
[12:17 pm]
Dem0n -- you realize the people making that mod and the people who'd make new triggers aren't the same right lmao
[05:48 am]
Oh_Man -- Make a location that always follows cursor except when its on the hud
[05:47 am]
Oh_Man -- Its simply just making euds be triggers instead. Like trigger modifiable uogrades and weapons how hard could that be??
[04:09 am]
Suicidal Insanity -- Oh_Man
Oh_Man shouted: Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!!
I can make suggestions for new mapping features, right now the list is more strings + math/variable triggers, can expand that at some point. But the shorter the list the more likely it is that it will be done
[04:02 am]
Ultraviolet -- They wouldn't be able to charge for new triggers and doodads, so why would they bother?
[03:59 am]
Ultraviolet -- Like those announcer packs that I wouldn't even be able to understand :(
[03:59 am]
Ultraviolet -- Oh_Man
Oh_Man shouted: Can't believe blizz makes a fckin weeb cartoon mode but doesnt give us new triggers and doodads makes me want to flip a table!!!
This is why I've been leaning towards thinking the cartoon skin is stupid. Seems Blizzvision is just trying to develop content for Koreans since they outnumber everyone else who still plays SC like 10:1. They following the monie
Please log in to shout.


Members Online: jjf28, Roy, T-warp, IlyaSnopchenko