Quote from Grant Davies: Classic Games
In 1.18 we kinda left EUD behind, and that's because we introduced some strong anti-cheat and tamper-proof measures to prevent people from cheating in games of StarCraft, and obviously this is the right thing to do: we want to protect the integrity of the game and make sure it's a fun experience for everyone. We don't want people cheating. But it did kinda leave behind EUD, and that made us a little sad because we like the idea that people can experience StarCraft in whatever way they want to, and if that's playing EUD maps, well, that's fine. Unfortunately we cannot release a game into the public with a security hole in it, so these are the reasons why we've continually patched out EUD over the years.
Ever since this statement came out, me and Cool-Knight have been figuring a possible workaround for this situation. We have come up with an idea called "Version 1.X". This could allow Blizzard to keep optimal security in SC:R while opening up lots of EUD potential for us mappers. Here's how it works:
The current version of SC:R (currently 1.21.5) would not undergo any change. An exact copy of this version would be created and labeled (1.X). Then, Blizzard could make the following changes to the copy:
-Can only play UMS maps, and does not keep any W/L/D records or other scores (100% non-competitive)
-Unlocks all of the game's data for map triggers (except very important things like UI, Menu functions, etc)
The end result:
Version 1.X would allow mappers to utilize EUD's to their maximum potential in a multiplayer environment. Though hacking would be possible again in 1.X, there is very little to gain from it under the new rules. The main version (and competitive play) would not be affected in any way by this proposal, remaining 100% secure.