Anyway, my thoughts:
Base Vision
I want the base vision, or non-fog of war area located near one's turrets and flag, that is smaller than the current vision given by said turrets. I've thought of a couple of different ways that this can be done, but I'm not sure about the possibility of efficiency of my solutions.
- Map revealer. My only qualm with this is that it's possible that I may want to remove vision at some point (again, I won't go into details). I believe that map revealers cannot be removed singularly, but can they be removed entirely for a player or force, or given to a computer and then given back? Also, one of the two computer players controls a good deal of map revealers which act as an anti-minimap hack. Would this be an obstacle?
- Burrowed zerg unit. It's ugly, that's my only issue here, but I know it's removable, so if nothing else is available I'll be using this method.
Anti-Hack
As usual, there's a new hack out. I'm not too concerned with this, because it's gotten to the point where in highly competitive games snipers are sadly relegated to using a video recording program to record their screen. This will be mandated for any league play, but it would be nice if I could stop a good percentage of the public hackers. The newer cheats are able to automatically target ghosts.
- I've heard it relies on shared vision (because all players in Snipers Locks are allied, to create the locks effect) to select which enemy to fire upon. Any ideas on how to counter this?
- Also, for the basic crash hack for a full maphacker, I need to find a new sprite or image that will crash the game. =/
Thanks in advance for any help. I know it probably seems like I'm a completely new mapper asking for help, and I'm aware that there are frequently requests for help with sniper-specific maps, but I used to be a regular here so I'd appreciate any in-depth help. Thanks again. =)
None.