Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Editor 2 0.17.8.2 (English Version)
EUD Editor 2 0.17.8.2 (English Version)
Mar 11 2018, 1:07 am
By: lifebot
Pages: < 1 2 3
 

Feb 5 2019, 6:01 pm SkyTechRTS Post #41



I can't get this program to do anything whastosver...


Some fun crashes:

"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at EUD_Editor.TileSetForm.GetMinimapImage()
at EUD_Editor.TileSetForm.TileSetForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2563.0 built by: NET471REL1
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
EUD Editor
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/StarCraft/StarCraft/EUD%20Editor/EUD%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2634.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: 10.0.3.21018
CodeBase: file:///C:/Program%20Files%20(x86)/StarCraft/StarCraft/EUD%20Editor/Newtonsoft.Json.DLL
----------------------------------------
FastColoredTextBox
Assembly Version: 2.16.21.0
Win32 Version: 2.16.21.0
CodeBase: file:///C:/Program%20Files%20(x86)/StarCraft/StarCraft/EUD%20Editor/FastColoredTextBox.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2623.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2623.0 built by: NET471REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2558.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
SergeUtils
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/StarCraft/StarCraft/EUD%20Editor/SergeUtils.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box."



None.

Yesterday, 3:09 am Swampfox Post #42



I've ran into an issue while making a map. The tool itself is giving me no problems, but this is really weird:

I was doing a bunch of trigger work, reworking one of my systems so it was more modular (sending it through a dc stage system so that different guns can utilize different bullet modifiers, instead of doing all of that stuff per gun). I hadn't touched EUDEditor at all during this, but all of a sudden I'm getting "Error loading scenario file" when trying to load the compiled map. The uncompiled map loads fine.

So what did I change that could possibly be interacting with the EUD injection?

EDIT: If I delete all of the triggers, it still won't open.

EDIT2: So I loaded up a fresh map to compile the same profile into, and I'm getting this
Collapse Box


The problem seems to be somewhere with the MurakamiShiinaQC plugin. If I uncheck that, it builds fine and the blank map opens ok. I should be able to redo my EUD Editor work really easily, but it's definitely odd that it started erroring out all of a sudden without changing anything.

EDIT3: I'm all sorts of confused. I rebuilt the EUDEditor config, it compiles, but I'm unable to open the map even without the plugin. I'm gonna keep troubleshooting but I'll link the files if anyone's curious:

EDIT4: After starting with a completely fresh map, a fresh install of eud editor, and a blank profile, it errors on compiling with the plugin checked. I guess it has something to do with my computer/python? I don't have a python 3.4 install, is that the issue?

EDIT5: I rebuilt the map and got it working. That error I posted above appears if you check the plugin without inputting any data, so that was just a bad method of testing on my part. I had updated from a slightly older version of SCMDraft at some point after I had done a little bit of work on the map, so something may have happened there causing some sort of corruption down the line.

Post has been edited 9 time(s), last time on Yesterday, 5:48 am by Swampfox.



None.

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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.


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