Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Editor 2 Remastered 0.15.5 (English Version)
EUD Editor 2 Remastered 0.15.5 (English Version)
Mar 11 2018, 1:07 am
By: lifebot  

Apr 11 2018, 1:23 am seinrre Post #21



Quote from Cool-Knight
Are you admin of your computer?

If not you can't run things as admin.

Also be sure to check for updates on it....And if the update says need to run admin 1st, then you are not admin of that computer.


yep is my pc, and im an administrator, also the windows is updated >.<

Is the sc-rm necessary for it to work?



None.

Apr 11 2018, 4:43 am Cool-Knight Post #22



Quote from seinrre
Quote from Cool-Knight
Are you admin of your computer?

If not you can't run things as admin.

Also be sure to check for updates on it....And if the update says need to run admin 1st, then you are not admin of that computer.


yep is my pc, and im an administrator, also the windows is updated >.<

Is the sc-rm necessary for it to work?

Okay.

Probably since it needs the files to run.



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Apr 22 2018, 3:24 pm DeadlyBytes Post #23

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

I can't get this to actually work at all, every map file it generates out won't open in Scmdraft, Even if I make a blank jungle map, import it, and then export it without actually doing anything, the map becomes corrupted.

Not sure what I'm doing wrong, was really looking forward to trying this out.



None.

Apr 23 2018, 12:29 am Lanthanide Post #24



Correct, after you inject the map, Scmdraft can't open it. That's a limitation of Scmdraft, not an indication that the editor hasn't worked.



None.

Apr 23 2018, 2:22 am DeadlyBytes Post #25

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

Quote from Lanthanide
Correct, after you inject the map, Scmdraft can't open it. That's a limitation of Scmdraft, not an indication that the editor hasn't worked.
Roger that! Thanks!



None.

Apr 26 2018, 8:20 am lucifirius Post #26



When I enable the trigger editor and attempt to compile the project it gives me an error.

https://i.imgur.com/mB4M1pY.png


Edit: solved

Post has been edited 1 time(s), last time on Apr 26 2018, 8:25 pm by lucifirius.



None.

May 1 2018, 7:11 am JPoker Post #27



Quote from lucifirius
When I enable the trigger editor and attempt to compile the project it gives me an error.

https://i.imgur.com/mB4M1pY.png


Edit: solved

You must use euddraft 0.8.2.4
https://github.com/phu54321/euddraft/blob/master/latest/euddraft0.8.2.4.zip



None.

May 4 2018, 9:03 am DeadlyBytes Post #28

( Discord: DeadlyBytes#6993 / Steam: /id/Bytes )

Is there any simple way of using this with my own euddraft triggers? I really like this for the dat edits and the graft edits, but I prefer to write my actual map triggers with euddraft manually. So I'm trying to find a way I can tell eud editor to add my own .eps files for compiling, or a way I can take all the changes being made and adding them to my own euddraft compiling.

Edit:

Found out there is a text box in the plugin settings window to add additional lines in the .eds file so I was able to give a path to my own .eps scripts! :)

Post has been edited 1 time(s), last time on May 4 2018, 9:27 am by DeadlyBytes.



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