Staredit Network > Forums > SC1 Mapping Tools > Topic: EUD Editor 2
EUD Editor 2
Mar 11 2018, 1:07 am
By: lifebot
Pages: < 1 2 3 4
 

Oct 1 2019, 12:43 pm GGmano Post #61



Cant get it to work it wont find the euddraft exe file even i downloaded it both as 7z.file and zip.file it wont find it when trying to open.

i can find star.exe file but not the euddraft.exe file so cant open the program

Post has been edited 1 time(s), last time on Oct 1 2019, 12:49 pm by GGmano.




Oct 13 2019, 6:47 pm lifebot Post #62



Eud draft update: https://warbibleonline.com/maps/euddraft0.8.8.1.7z



None.

Oct 14 2019, 8:49 pm Ultraviolet Post #63




What does the update do? Address current patch compatibility?




Jan 1 2020, 1:56 am EZNAME Post #64



Quote from qwas1212
m y eud editor isn't working when I open it it sayd to put in mpq files when I try to find them there isn't any and the program wont work does, what is going on

Same



None.

Jan 1 2020, 3:49 am NudeRaider Post #65

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You probably need a copy of Starcraft 1.16.1 and point it to the mpqs there.




Jan 7 2020, 1:45 am EZNAME Post #66



Howdy,

Long time Scmdraft mapmaker here - just starting euds now. Few questions:

1st (already addressed sorta) When TF will we be able to extend units!!??

Second, I cant seem to figure out how to remove unit firing sounds. Like with marines, I changed to burst lasers, but it still has the gauss rifle sound, as well as the laser sound - I want only laser.

Third, Is there any way to add multiple graphic effects for a units weapon shot? Like with tanks I want the Yamato gun shot, as well as the original siege splash animation. I can only seem to do one or the other...

Thanks - I make RISK maps mostly and I thought I'd finally try out the EUDs!



None.

Jan 7 2020, 1:46 am EZNAME Post #67



and thx nude raider - yes you need to install with the old SC files associated



None.

Jan 12 2020, 7:17 pm Ultraviolet Post #68



Quote from EZNAME
Howdy,

Long time Scmdraft mapmaker here - just starting euds now. Few questions:

1st (already addressed sorta) When TF will we be able to extend units!!??

Second, I cant seem to figure out how to remove unit firing sounds. Like with marines, I changed to burst lasers, but it still has the gauss rifle sound, as well as the laser sound - I want only laser.

Third, Is there any way to add multiple graphic effects for a units weapon shot? Like with tanks I want the Yamato gun shot, as well as the original siege splash animation. I can only seem to do one or the other...

Thanks - I make RISK maps mostly and I thought I'd finally try out the EUDs!

What exactly do you mean by be able to extend units? Making new units from scratch isn't really an option, but you can change unused units or buildings into other units through extensive dat and firegraft changes. I made the zerg lair into a functioning marine once to see if it was possible.

I haven't been able to figure out how to remove unit firing sounds either. I assume it's not possible, but someone else may know better than me.

Similarly for the last question, I believe you indeed have to choose one or the other. From my recollection. it's also not possible to use miscellaneous explosions in place of weapon graphics, unfortunately.




Jan 15 2020, 7:36 am EZNAME Post #69



Hey thanks for answering.

I just meant extend the unit limit. You have the option when you host a game to set unit limit to "original" or extended, and when you host a map with EUDs you can't choose extended.

Ya sucks about the unit sounds eh, seems it's built into the "shoot" animation.

Not sure why we couldn't do the multi animations tho...

Cheers



None.

Mar 22 2020, 9:57 pm TheBigDingus Post #70



I've been playing around with this tool to modify unit abilities and I'm stuck trying to replicate the lurker spines line splash damage.
I can make lockdown become the subterranean spines by simply copying the object, however if I change the graphics at all it no longer works as line splash, instead it will only deal damage at target when fired from max distance.
Is the lurker spines line splash damage hard coded to the graphic?



None.

Mar 24 2020, 1:33 am Ultraviolet Post #71



I'm looking at some of my maps that were made using EUD Editor 2 and I'm noticing in all of them all the strings for pretty much everything aside from custom unit names are completely messed up. I'm guessing this has to do with the recent changes to the strings section. Is there anything that can be done about this? :(




Options
Pages: < 1 2 3 4
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:03 am]
RdeRenato -- wow looks interesting, link please "Oh_Man"
[03:18 pm]
Oh_Man -- You can see this effect in the finale of my map One Piercing Note or in the last boss fight of Tuxedo Templar's RUSH.
[03:17 pm]
Oh_Man -- RdeRenato
RdeRenato shouted: Sirs, is it possible to add some kind of mod to the starcraft in which there is rain?
Create and remove observers.
[02:49 pm]
RdeRenato -- interesting, hopefully it works in remastered (?)
[12:54 pm]
NudeRaider -- RdeRenato
RdeRenato shouted: Sirs, is it possible to add some kind of mod to the starcraft in which there is rain?
it's possible. But you have to create it yourself ;)
[10:46 am]
SkywinDragoon -- is there discord of this community?
[2020-3-28. : 4:25 am]
Corbo -- You could spawn graphics on the screen which play a rain grp
[2020-3-28. : 4:25 am]
Corbo -- Sure.
[2020-3-28. : 3:11 am]
RdeRenato -- Sirs, is it possible to add some kind of mod to the starcraft in which there is rain?
Please log in to shout.


Members Online: Roy, Invader_, jun3hong