Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Game crashes after mission briefing
Game crashes after mission briefing
Feb 12 2018, 10:50 pm
By: Resguy  

Feb 12 2018, 10:50 pm Resguy Post #1

Just a random guy

Since my last update of the map I changed a few terrain, added new units and lots of triggers reworked and added. I can manage to see the mission briefing but as soon as it is done the game crashes without ever seeing the map.

I know some units can crash games however I don't think I've used any of them. I have attached the map to this topic if anyone wants to take a look. I have tried removing some units/sprites to see if it had anything to do with them. I am out of ideas.



Resguy

Feb 13 2018, 2:39 am DarkenedFantasies Post #2

Roy's Secret Service

Well... I'm not experiencing any crash with the map you provided. :jaff:




Feb 14 2018, 1:12 am Resguy Post #3

Just a random guy

That's weird. What version of SC do you have and remastered or not?



Resguy

Feb 14 2018, 2:09 am DarkenedFantasies Post #4

Roy's Secret Service

Most recent version, remastered. Tried with HD and SD graphics, skipping briefing and waiting for it to end, different player slots, single player mode and multiplayer (but not with other players).




Feb 14 2018, 3:44 am Resguy Post #5

Just a random guy

After reinstalling SC I'm still having the same problems :S

EDIT: I just realised I gave the wrong map :teehee: and I can't seem to be able to upload it here.

RE-EDIT: Finally found the problem. A player 12 Terran Science Facility. Don't know why but it kept crashing my game.

Post has been edited 2 time(s), last time on Feb 15 2018, 1:19 am by Resguy.



Resguy

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[06:34 am]
O)FaRTy1billion[MM] -- ya, give clears orders
[03:20 am]
MTiger156 -- or, you could have multiple spawn boxes near eachother, then it would be easy
[03:19 am]
MTiger156 -- each cycle would start when there are no Player Y units in the spawn
[03:18 am]
MTiger156 -- then the closest you can get would be to give X units to player Y, order player Y units to one of the destinations. When those X units leave the spawn, then repeat with a new destination
[02:48 am]
Swampfox -- well thats not effective because the order command cant specify single units
[02:19 am]
MTiger156 -- what about giving before moving?
[01:43 am]
Swampfox -- i have a stack of units that i want to order to move all at the same time to several different locations... i cant manage it lol
[01:41 am]
Swampfox -- agh you cant give a a unit an order and give that unit to another player in the same trigger cycle and expect it to move huh?
[01:25 am]
MTiger156 -- New patch for Mafia City! http://www.staredit.net/topic/17740/ I will be heavily supporting this map for a while. Play it and give lots of feedback!
[12:52 pm]
jjf28 -- Oh_Man
Oh_Man shouted: How does "flingy" even work
describes movement properties of a unit and links to the units sprite
Please log in to shout.


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