Staredit Network > Forums > SC1 Contests > Topic: SEN Master Jam Contest
SEN Master Jam Contest
Jan 20 2018, 4:09 am
By: LoveLess  

Mar 1 2018, 7:04 pm MoldyBanana Post #21



Here we go!

Title: Random Unit Battle: Omega
Synopsis: 6 Players, FFA, EUD

Post has been edited 4 time(s), last time on Mar 2 2018, 6:38 am by MoldyBanana.



None.

Mar 1 2018, 8:34 pm teuflischer Post #22



Ok here i go, im Teuflischer#1480 (if want to add me)
Remake of classic Zombies STG (Halo, CounterStrike, etc), in SC the closest to "the Thing" map.

As the name implies, there is a infected being who must infect others (the game end's if all got infected), while the humans must survive (Kill 50 infested).

EUD's:
*Have a realistic ammo system (bullets used when fired, not the traditional kill/ammo)
*Revive System working

Triggers:
*An infested camouflage (Arbiter + Unburrow)
*Environmental sounds (Footsteps, creepy background)
*Static Camera and Auto attack (Skillshots not required)
*3 types of weapons/unit, each one with different ammo per clip.

Bugs & Balance:
*Only if the first infested is really noob (or humans are too good), the game will snowball
*The text display could be annoying

Programs used:
Scmdraft 2
EudGen 2

Download link:
https://drive.google.com/open?id=1tV_uSSxRjvquId3qRXWoSEp8-5gL2gpn

Post has been edited 1 time(s), last time on Mar 2 2018, 1:24 am by teuflischer.



None.

Mar 1 2018, 9:44 pm MTiger156 Post #23



Time for formal explanation of maps now? ok

Tank Defense X, remastery of classic Tank D maps.
(The only author I could find in my map DB is "dzegers", I'm sure there are others)

The Classic Format:
-4 Players
-Enemies spawn at both ends of a long track, and they try to get to the other side
-Kills for minerals or more units
-Build SCVs over time to have steady income stream

Brand New Concepts:
-A few additional units (other than tanks) to spice things up
-Hero Units: Takes lots of kills to earn one, but they do massive damage
-EUD Weapon Upgrades: Expensive but powerful upgrades that can increase weapon speeds and amplify splash damage (Heroes automatically have speed upgrades)
-Gamble Button: Use this to gamble 100 minerals. You can choose to gamble for units or make profit.
-Crowd Control Button: Have a leak? No problem. If you have the money, use this to deal immediate heavy damage to enemies. Its not efficient to spam it though.
-You are allowed 5 lives, which will make gameovers less sudden. There is an option to buy extra lives.
-Dozens of cool sound effects
-Custom made Minimap art

Notes:
-Should be 100% bug free
-Like the classic Tank D's, this has a sharp difficulty curve halfway through
-Map will soon be posted to Showcase

Attachments:
Tank Defense X.scm
Hits: 5 Size: 431.9kb




Mar 2 2018, 2:39 am Mini Moose 2707 Post #24



THIS IS MAP FOR MY SUBMIT ENTRY

http://www.staredit.net/sc1db/file/4031/

DRAW IS NOT A BUG IT IS A TRIBUTE TO THE ORIGINAL VERSION MAP
BAD GRAMMAR IS INTENTIONAL PLS DO NO DEDUCTION
YOURE WINNER ESPECIALLY IS INTEND IS REFERENCE TO TO BIG RIGS
THANK YOU TO JUDGE AND CONTEST




Mar 2 2018, 4:35 am Chia-Tyrant Post #25



Here is my entry.

http://www.staredit.net/sc1db/file/4032/

It's about 85% complete. I still need to make the remaining 2 of 3 levels and balance high tier units. I haven't tested it with other players yet so I recommend you play it solo.

Enjoy! :)



None.

Mar 2 2018, 8:09 am LoveLess Post #26

Let me show you how to hump without making love.

Contest is over, will collect the entries and the judges will get the scoring process started. Thank you everyone for participating, we have infinitely more maps than I thought were actually going to be submitted... :facts:



None.

Mar 2 2018, 6:17 pm Ashamed Post #27

Hear me Raor!!

Quote from LoveLess
Contest is over, will collect the entries and the judges will get the scoring process started. Thank you everyone for participating, we have infinitely more maps than I thought were actually going to be submitted... :facts:

f33d me m4ps. We should do a map night tonight and play them!



None.

Mar 20 2018, 8:25 pm MTiger156 Post #28



Hey peeps. The judging is still going on? Perhaps the maps were so awesome that there were many ties? Unfortunately, it seems I won't be winning first-place prize because of a major glitch that I've recently found. (words cannot express my disappointment) I will be sure to destroy you all next time ^^




Apr 16 2018, 1:22 pm Oh_Man Post #29

Find Me On Discord (Brood War UMS Community & Staredit Network)

MTiger I played your map and recorded our play session here:


I think you may find viewing this beneficial we found a lot of bugs including the major glitch you speak of (where attack speed makes all the upgrades cost zero effectively breaking the difficulty of the game) as well as suggestions for gameplay improvements were offered.

I apologise for the lengthy judging process I can't speak for others but for myself I've just had limited time lately and haven't been prioritising what time I do have free to Starcraft and the contest and for that I'm sorry. It's dragged on too long now so I'm going to endeavour to get it all done this week and post my write up here so stay tuned.




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[08:59 pm]
Lanthanide -- D2 sound design not nearly as good, but it's a far faster game
[08:58 pm]
Lanthanide -- most of the monsters were very distinct just from their sounds (vipers were a bit meh, in particular), and given the slow methodical nature of D1, listening for monster sounds played a big part in how you progressed
[08:57 pm]
Lanthanide -- Diablo 1 had amazing sound design, skeletons sounded so great to kill
[08:57 pm]
Lanthanide -- if you listen to SC2 sound effects, particularly spells via an mpqeditor, they're all just generic womps and wisp sounds
[08:56 pm]
Lanthanide -- the sounds in SC1 are a bit cartoony, like d.matrix and irradiate sound effects, but they clearly stand-out from anything else in the game
[07:17 pm]
Pr0nogo -- yeah, hard to do worse than FK
[07:12 pm]
Voyager7456 -- so this'll be a step up then
[07:09 pm]
Pr0nogo -- @voy i can't believe you'd request that i stream that map when i've been playing fucking flame knives for 3-4 hours twice a week smh
[07:07 pm]
Pr0nogo -- so when a bunch of explosions are the same (sc2) you're not going to be able to read things as easily
[07:07 pm]
Pr0nogo -- sound is a big part of readability too, especially in 3d games where readability tanks due to incompetent graphics artists (and all blizz games have pretty ass particles, see war3 etc)
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