I tried to play around with it last night without success (I really had no clue what I was doing, I probably was doing it wrong). I got the error message that the map has an invalid EUD in it and the game closed.
Even if you change the player's color on the fly, it will not update the graphics. You will also need to update the sprites color setting. I vaguely remember an example where somebody was doing that here a few weeks ago.
Even if you change the player's color on the fly, it will not update the graphics. You will also need to update the sprites color setting. I vaguely remember an example where somebody was doing that here a few weeks ago.
That only stores which player's color to use. If you edit a particular player's color, all of the units with their color will change accordingly.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Even if you change the player's color on the fly, it will not update the graphics. You will also need to update the sprites color setting. I vaguely remember an example where somebody was doing that here a few weeks ago.
That only stores which player's color to use. If you edit a particular player's color, all of the units with their color will change accordingly.
Oh ok. That's actually what I do in scmdraft, but I thought starcraft stored the color directly.
Address "0x581D74 + 8 * player" holds the value of player`s color in 3-4th byte. Address "0x581DD0" holds the value of minimap color.
I've played around with those addresses, made some really distorted colors. I need some hints for making the P1-P12 colors. Edit: This might be a silly question...
Address "0x581D74 + 8 * player" holds the value of player`s color in 3-4th byte. Address "0x581DD0" holds the value of minimap color.
I've played around with those addresses, made some really distorted colors. I need some hints for making the P1-P12 colors. Edit: This might be a silly question...
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