Staredit Network > Forums > SC1 Mapping Tools > Topic: [EUD/EPD] Amazing new Trigger Editor [Stable]
[EUD/EPD] Amazing new Trigger Editor [Stable]
Dec 31 2017, 9:09 pm
By: T-warp
Pages: < 1 2 3 4 5 >
 

Jan 3 2018, 4:13 pm dpblh Post #41



Hello everyone! I'm new to eud/epd, but is it possible with this tool, for example, to make firebats to attack air units with their default weapon?



None.

Jan 3 2018, 4:32 pm T-warp Post #42



Quote from dpblh
Hello everyone! I'm new to eud/epd, but is it possible with this tool, for example, to make firebats to attack air units with their default weapon?
The EUD you are looking for is "Set Weapon Target Flags". It will be supported in the next version (to be released in a few minutes after this post). You can change what that specific weapon can and cannot target. If the firebat will actually attack air unit is up to you to find out :)




Jan 3 2018, 8:22 pm dpblh Post #43



Quote from T-warp
Quote from dpblh
Hello everyone! I'm new to eud/epd, but is it possible with this tool, for example, to make firebats to attack air units with their default weapon?
The EUD you are looking for is "Set Weapon Target Flags". It will be supported in the next version (to be released in a few minutes after this post). You can change what that specific weapon can and cannot target. If the firebat will actually attack air unit is up to you to find out :)

Thanks, I can see weapon target flags now, but they doesn't working for me. Can you explain what am i doing wrong?
Here is trigger for all players at test map: http://puu.sh/yTzkY.png



None.

Jan 3 2018, 8:33 pm Pauper Post #44



Quote from dpblh
Quote from T-warp
Quote from dpblh
Hello everyone! I'm new to eud/epd, but is it possible with this tool, for example, to make firebats to attack air units with their default weapon?
The EUD you are looking for is "Set Weapon Target Flags". It will be supported in the next version (to be released in a few minutes after this post). You can change what that specific weapon can and cannot target. If the firebat will actually attack air unit is up to you to find out :)

Thanks, I can see weapon target flags now, but they doesn't working for me. Can you explain what am i doing wrong?
Here is trigger for all players at test map: http://puu.sh/yTzkY.png

https://discord.gg/ASyD8wr

Join us in Discord and lets chat. I am Bitz.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Jan 4 2018, 11:52 pm T-warp Post #45



"Open" button now opens a file choser dialog, deault values are now truly default...




Jan 5 2018, 1:50 pm T-warp Post #46



First beta version. Lifted the loading delay (maps should be loading a lot faster now)




Jan 6 2018, 12:17 am blackknight2 Post #47



Hi,

I am trying to improve medic's heal amount.

But, I cannot do it on this program.

Can you please add this feature to this program?

Please help for it. Ty!

Post has been edited 1 time(s), last time on Jan 6 2018, 2:10 am by blackknight2.



None.

Jan 6 2018, 10:14 am T-warp Post #48



Quote from blackknight2
Hi,

I am trying to improve medic's heal amount.

But, I cannot do it on this program.

Can you please add this feature to this program?

Please help for it. Ty!
This doesn't support altering HP for units that are placed on a map. This can edit maximu HP and most of the attributes, but nothing for units that are already on a map.




Jan 6 2018, 9:55 pm Cool-Knight Post #49



@T-warp Error. (This happen when I was in the map and I hit save, like oops, but it crashed. lol.)
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I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules: The Rules.

Jan 7 2018, 11:34 am T-warp Post #50



Quote from Cool-Knight
@T-warp Error. (This happen when I was in the map and I hit save, like oops, but it crashed. lol.)
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Crash like that was initiated by unclicking a textbox with value close to the end of allowed range, or changing stuff for invalid values (i.e. weapon graphic for [None]). Those hae been disabled entirely (until further investigations of what is beyond the given memory block). I also disabled crashing on invalid EUD maps ( = maps that contains invalid values or fail to parse normally). Those actions are replaced by the default "Set Memory At" action with "[Invalid]" as a prefix.




Jan 7 2018, 5:44 pm MTiger156 Post #51



Error when opening map (only happens to one specific map)
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Jan 7 2018, 7:20 pm T-warp Post #52



Quote from MTiger156
Error when opening map (only happens to one specific map)
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That looks like an alpha version (this is getting daily updates). Always check for the latest version.




Jan 7 2018, 7:21 pm T-warp Post #53



Added key press detection condition (experimental, needs some testing)




Jan 7 2018, 8:55 pm MTiger156 Post #54



After downloading latest version (1.4.6581.36479 BETA as of 1/7), still getting errors when opening a specific map. Perhaps the map is the problem :(
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Jan 7 2018, 9:21 pm T-warp Post #55



Quote from MTiger156
After downloading latest version (1.4.6581.36479 BETA as of 1/7), still getting errors when opening a specific map. Perhaps the map is the problem :(
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Send me the map then (or start deleting triggers one by one until it works and then send me the trigger that caused it)
(Latest version is 1.4.6581.40048 BETA)




Jan 7 2018, 10:43 pm T-warp Post #56



Fixed.




Jan 8 2018, 10:54 pm Cool-Knight Post #57



I think I have founded a bug.
Happens on: clicking on (Set Unit Button Set) When click on Terran Vulture.
1.4.6581.42381 BETA
Edited.
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Post has been edited 1 time(s), last time on Jan 8 2018, 11:04 pm by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules: The Rules.

Jan 9 2018, 3:06 am MTiger156 Post #58



I've been liking the updates; but there's one little inconvenience:
I've been modifying lots of unit HP values and wish that the Editor could auto-multiply the values by 256 so I don't always have to use a calculator.




Jan 9 2018, 11:37 am T-warp Post #59



Quote from MTiger156
I've been liking the updates; but there's one little inconvenience:
I've been modifying lots of unit HP values and wish that the Editor could auto-multiply the values by 256 so I don't always have to use a calculator.

Fixed (marked as experimental)


Quote from Cool-Knight
I think I have founded a bug.
Happens on: clicking on (Set Unit Button Set) When click on Terran Vulture.
1.4.6581.42381 BETA
Edited.
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This specific action is meant to be applied to "Current Unit" and there's no such template yet. So I removed it




Jan 10 2018, 12:36 am MTiger156 Post #60



Starting getting error when changing weapon properties, though it hasn't happened in the past.
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[05:43 pm]
Zoan -- NudeRaider
NudeRaider shouted: Zoan yes you can.
oh, yeah you’re right. Then yeah if you use an ai script it should be easy to farm unfinished buildings in some unused area on the map and just move them around, right?
[2019-10-17. : 6:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[2019-10-17. : 6:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
Please log in to shout.


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