Staredit Network > Forums > SC1 Map Production > Topic: Squad Defense
Squad Defense
Nov 22 2017, 3:11 am
By: Ultraviolet  

Nov 22 2017, 3:11 am Ultraviolet Post #1

Choose one of six squad commanders, each with a unique set of 6+ units available for purchase into their squad. Each commander has a primary, secondary, and passive ability for inflicting mayhem and protecting themselves. You will be tasked with defending your headquarters against 30+ waves of troublemakers and rabble-rousers.

  • Players
  • Map Tileset
  • Map Size

You begin the game humbly, with a mining station, miner, construction unit, commander, headquarters, and 500 minerals. You must quickly turn this into a profitable defense capable of withstanding 30+ increasingly difficult waves. In the early stages, one should attempt to build as strong of an economy as possible while still managing to survive. Later on, it will become necessary to have very strong defenses built up.

  • Six (12 in final version) unique squad commanders with different abilities and squads available to choose from
  • Beacon purchasing system for squad units; units priced according to one of six tiers (100, 200, 300, 500, 1000, 2000 minerals)
  • Squad Commanders and units respawn inbetween rounds
  • Squad Commanders start with three unique abilities, each upgradeable five times. Final upgrade generally bestows some sort of increased ability
  • All Squad Commanders start with a builder unit appropriate for their race. Builders are capable of building defensive buildings with high armor. These buildings can be essential to survival
  • Defensive buildings do not respawn if killed, but they do regenerate HP and shields inbetween rounds
  • Resources mineable from your mining station. Additional workers cost 500 minerals each
  • Gas is a precious resource, considerably harder to attain than minerals. It is used for upgrading unit abilities and squad commander abilities
  • Enemy color coding system: green is easy, yellow is medium, and red is hard

  • Squad Commanders
    • Gui Montag Infantry - Terran infantry build, low health units focused on bunkering up and killing from afar
    • Edmund Duke Artillery - Terran vehicle build, medium health units with good range and damage
    • Infested Kerrigan Brawler - Zerg air focused build with powerful spellcasting abilities
    • Unclean One Grenadier - Zerg melee and range focused build with powerful spellcasting abilities
    • Zeratul - Protoss ground focused build with late game mind control ability
    • Tassadar - Protoss ground focused build with strong shields and psionic abilities
    • Six more to come in future

  • Special Abilities
    • Primary Ability - Generally a short cooldown quick attack ability
    • Secondary Ability - There is a greater variety here, but usually these are high damage abilities with greater cooldowns
    • Passive Ability - These are usually defensive abilities with some sort of regeneration and long cooldowns

  • Squad Units
    •• Six purchaseable tiers of units, each commander generally has one unit from each tier available for purchase into their squad
    • Units stats and price scale according to tier, generally late game you will only be using tier 4+ units
    • Units sellable for 50% mineral refund

  • Unit Upgrades
    •• Each commander has appropriate buildings for upgrading their units
    • Weapon upgrades are more expensive and take longer than armor upgrades
    • Unit abilities and squad commander abilities cost gas to upgrade


Squad Commander Selection

Start mining ASAP

Commander Special Abilities described in Mission Objectives

Fight the good fight

Make sure to keep up with your armor upgrades

Storm can be your best friend

Defensive buildings are invaluable during the early game

Always keep detection on hand for those cloaked waves

Anything can be a tank if your armor is high enough!

Power overwhelming :3

Units tend to overpower buildings in the long haul

  • IDEAS (100%)
  • TERRAIN (100%)
  • TRIGGERS (75%)

  • 7/9/2017
    Started production
  • 11/21/2017
    Thread creation. Beginning alpha testing. Half of the squad commanders have been implemented. 30 rounds of enemies in place at the moment. ~100 increasingly challenging waves planned as a future feature. This part of the game should not be beatable, the goal will simply be to get as far as possible.
  • 11/22/2017
    Fixed bugs involving units respawning after the death of Headquarters. Still need to clean up strings to reflect current accurate values.

Made with the Map Production template.

Squad Defense 0.029.scx
Hits: 1 Size: 355.46kb

Post has been edited 5 time(s), last time on Nov 22 2017, 5:29 am by Ultraviolet.

Dec 7 2017, 3:49 am MTiger156 Post #2

I love the concepts you've got here. It reminds me of the old "Dawn of the Dead" maps.

Dec 14 2017, 5:09 pm ScOULaris Post #3

This looks great. Can't wait to play it. I like the concept a lot, and it seems to already be quite polished in terms of design. I like how it gives you wave stats and warnings about cloaked waves incoming.


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[02:55 am]
KrayZee -- Stan Lee cameos are fine, I'm mostly referring to dumb jokes. For example, my main problem about the Justice League film is how Joss Whedon brought in stupid Marvel jokes that does not belong anywhere in the film.
[02:49 am]
thekian -- There's a Stan Lee cameo? I think that'd qualify.
[02:48 am]
KrayZee -- I'm only asking if there are any out of place cheesy jokes from typical Marvel movies. If there is, then I'll pass.
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thekian -- Special Forces Elite. You have elite dudes and clear the map of zerg. There are enemy waves and things.
[02:47 am]
thekian -- Nope. Although, frankly, most Marvel movies now aren't much worth watching. Just two hours of two superpowered people punching each other.
[02:47 am]
O)FaRTy1billion[MM] -- I'm not sure what SFE is?
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KrayZee -- Anyone here saw Black Panther?
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thekian -- Know of any?
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thekian -- By the way, I've heard of SFE maps for Brood War, but couldn't find any.
[02:43 am]
O)FaRTy1billion[MM] -- it just sort of copies all the game data into a buffer somewhere, so that's probably going to be tricky
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