Staredit Network > Forums > SC1 Map Showcase > Topic: Sunken Defences 1WAY Version 0.2 (Beta)
Sunken Defences 1WAY Version 0.2 (Beta)
Nov 5 2017, 7:17 am
By: Cool-Knight  

Nov 5 2017, 7:17 am Cool-Knight Post #1



Quote from Title
// Title

Sunken Defences 1WAY Version 0.2 (Beta)

Hello everyone who is reading this...I'll make this simple as I can. :)

You are probably wondering what is Sunken Defences 1WAY :???: Don't worry I got ya cover! :)


Quote from INFORMATION
// INFORMATION
  • Tileset: Ice World
  • Genre: Defense
  • Player(s): 6 [Comptuers 3]
  • Dimensions: 128 x 128
  • Size: 167 kb


  • You get to choose the difficulty of the game. Mode: (EZ=AI Won't Attack) (Normal/Hard=AI might attack if walled)
  • Spawns. 120 units on all modes!
  • EZ, unit spawn have -30% on thier HP.
  • Normal has 1+ armor.
  • Hard has 2+ armor and some unite units will have (speeds)
  • Life(S) depends on the mode you picked. (EZ=60 Life's) (Normal=40 Life's) (Hard=20 Life's)
  • Map Version is at 0.2 (Beta stage)
  • All players start with 32 drones. (This is for the testing till I get more feedbacks.)
  • At the moment there is 14 levels.

    Please Post Feedback in this topic.
    OR: The Discord Group: Brood War - UMS Community. If you are from there: https://discord.gg/saN3Qe9

    Thanks! - Cool-Knight.


Quote from Back Story
// Back Story
Back Story of the map, quite long but I thought I share how this map became what it is today and what it means to me!

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Quote from Old Update Logs
// Old Update Logs

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Quote from SCREENSHOTS
// SCREENSHOTS/Images
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Before: ----^
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After: ----^
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After:(Update 2) ----^

Quote from Updates
// Lastest Update:
  • Added: a wall so players can't pick units until mode has been picked.
  • Remove: The Endless creep, just becuase if some ppl wanted to play on 1.16.1 or below they won't get hit with error units.
  • Added: The Win Trigger when you kill THAT last level unit.

Quote from Coming Soon
// Upcoming changes, to the map:
  • Nothing....(ATM)
All for now...


Quote from Map %
// Map %
  • Terrain
    Progress: 10%

  • Triggers Unknow
    Progress: 1%

  • Map %
    Progress: 5%

  • Map being done?
    Progress: 3%



Quote from Topic Edit
// Topic Edit:
Fixed: A typo.

Fixed: Post and Info. Mybad! :S

Template Added.

Updated map, from 0.1 V beta to: 0.2 V Beta.

Updated Topic: 3x as of: (11:38 AM 11/17/2017)


--------Please Bear with me as this map grows and this topic becomes better edit and improves over time, THANKS! :D-------

Attachments:
Sunken Defences 1WAY.scx
Hits: 1 Size: 166.73kb

Post has been edited 3 time(s), last time on Nov 17 2017, 8:19 pm by Cool-Knight.



I make StarCraft BroodWar Maps!
Servers I'm On: Iccup. USEast/USWest! (Mainly On USEast)


You can also find me at. My Website!
My Akas: SHANE-009


Follows and obey SEN Rules: http://www.staredit.net/site/faq/2/


Nov 15 2017, 6:32 am Cool-Knight Post #2



Map Version 0.2 Beta has been release!



I make StarCraft BroodWar Maps!
Servers I'm On: Iccup. USEast/USWest! (Mainly On USEast)


You can also find me at. My Website!
My Akas: SHANE-009


Follows and obey SEN Rules: http://www.staredit.net/site/faq/2/


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[05:47 pm]
Vrael -- an unopened 300 box
[05:37 pm]
lil-Inferno -- tru
[05:37 pm]
Dem0n -- What could possibly possess me to play when someone else already has a 120 box?
[04:58 pm]
Voyager7456 -- 120 box o____o
[03:57 pm]
lil-Inferno -- inb4 someone mad AF talmbout NO IT'S ACTUALLY 11.9047619048 DCS/SECOND O____________________________________________________________________O
[03:56 pm]
lil-Inferno -- Excalibur
Excalibur shouted: Sorry its 12 dcs per second* I always get confused on that.
just remember SC runs at 24 fps and triggers run every 2 frames
[12:20 pm]
Psychic_Genius -- sorry for bothering. I was just 2 desperate and tired.
[12:13 pm]
Psychic_Genius -- nvm, i was fucking it up. Wasn't using the right player lol. Just figure that out. Was getting desperate. Ty
[12:08 pm]
Psychic_Genius -- then i increased the number from 120, to 12000. Same thing happened
[12:07 pm]
Psychic_Genius -- when i tested that, the msg kept appearing without waiting
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