Staredit Network > Forums > SC1 Map Showcase > Topic: Sunken Defences 1WAY Version 0.2 (Beta)
Sunken Defences 1WAY Version 0.2 (Beta)
Nov 5 2017, 7:17 am
By: Cool-Knight  

Nov 5 2017, 7:17 am Cool-Knight Post #1



Quote from Title
// Title

Sunken Defences 1WAY Version 0.2 (Beta)

Hello everyone who is reading this...I'll make this simple as I can. :)

You are probably wondering what is Sunken Defences 1WAY :???: Don't worry I got ya cover! :)


Quote from INFORMATION
// INFORMATION
  • Tileset: Ice World
  • Genre: Defense
  • Player(s): 6 [Comptuers 3]
  • Dimensions: 128 x 128
  • Size: 167 kb


  • You get to choose the difficulty of the game. Mode: (EZ=AI Won't Attack) (Normal/Hard=AI might attack if walled)
  • Spawns. 120 units on all modes!
  • EZ, unit spawn have -30% on thier HP.
  • Normal has 1+ armor.
  • Hard has 2+ armor and some unite units will have (speeds)
  • Life(S) depends on the mode you picked. (EZ=60 Life's) (Normal=40 Life's) (Hard=20 Life's)
  • Map Version is at 0.2 (Beta stage)
  • All players start with 32 drones. (This is for the testing till I get more feedbacks.)
  • At the moment there is 14 levels.

    Please Post Feedback in this topic.
    OR: The Discord Group: Brood War - UMS Community. If you are from there: https://discord.gg/saN3Qe9

    Thanks! - Cool-Knight.


Quote from Back Story
// Back Story
Back Story of the map, quite long but I thought I share how this map became what it is today and what it means to me!

Collapse Box


Quote from Old Update Logs
// Old Update Logs

Collapse Box


Collapse Box


Quote from SCREENSHOTS
// SCREENSHOTS/Images
Collapse Box

Before: ----^
Collapse Box

After: ----^
Collapse Box

After:(Update 2) ----^

Quote from Updates
// Lastest Update:
  • Added: a wall so players can't pick units until mode has been picked.
  • Remove: The Endless creep, just becuase if some ppl wanted to play on 1.16.1 or below they won't get hit with error units.
  • Added: The Win Trigger when you kill THAT last level unit.

Quote from Coming Soon
// Upcoming changes, to the map:
  • Nothing....(ATM)
All for now...


Quote from Map %
// Map %
  • Terrain
    Progress: 10%

  • Triggers Unknow
    Progress: 1%

  • Map %
    Progress: 5%

  • Map being done?
    Progress: 3%



Quote from Topic Edit
// Topic Edit:
Fixed: A typo.

Fixed: Post and Info. Mybad! :S

Template Added.

Updated map, from 0.1 V beta to: 0.2 V Beta.

Updated Topic: 3x as of: (11:38 AM 11/17/2017)


--------Please Bear with me as this map grows and this topic becomes better edit and improves over time, THANKS! :D-------

Attachments:
Sunken Defences 1WAY.scx
Hits: 3 Size: 166.73kb

Post has been edited 3 time(s), last time on Nov 17 2017, 8:19 pm by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules:  http://www.staredit.net/site/faq/2/

Nov 15 2017, 6:32 am Cool-Knight Post #2



Map Version 0.2 Beta has been release!



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules:  http://www.staredit.net/site/faq/2/

Apr 3 2018, 5:18 pm lifebot Post #3



Hey I tried this today. I think buying drones area could be bigger in the shop since it's used to build sunkens and purchased frequently



None.

Apr 3 2018, 7:25 pm Cool-Knight Post #4



Quote from lifebot
Hey I tried this today. I think buying drones area could be bigger in the shop since it's used to build sunkens and purchased frequently

Nice, I made it bit bigger thanks for the feedback! :)

I am currently working on V0.6 beta. Atm I dunno when the next big update will be for this map, but I sure did a overall.


Quote from Updates
// Upcoming Update. 0.6v

Changes.
  • Changed: Spawn 120 for all modes to this: Spawns: EZ 120 Units. Normal 180 Units. Hard 240 Units, + with few other things!
  • Changed: The path layout, from instead coming from the top they now come on left side of map and move to right.
  • Changed: Kills from current player get 20 kills = 1 civ is now. Team Base 30 kills = 1 civ for all teams. (Something new)
  • Changed: Ez is cap at 25 levels. Normal will have 45 levels. Hard will have 70 levels. <---Fixed this.


    Added.
  • Added: A wall, before so players cannot picks units until game mode is picked!
  • Added: EUDS, alots. 🙂
  • Added: Once more added tons more of EUDS into the map!
  • Added: 10 more levels, = 25. there is still more to be added!
  • Added: Refund your Sunken(s).
  • Added: A building where you can click on see how many life(s) is left in the game just incase you forgot how many, gose base on it HP! So if its hp is at 16 = 16 lives left. :)
  • Added: Team Base Killing. 30 kills = 1 Civ per player.
  • Added: Once you pass level 5 Drones no longer become Collision. (EUD). :D

    Fixes.
  • Fixed: Some triggers and other things…no biggy. 🙂
  • Fixed: Tiny bug.
  • Fixed: "Pick a mode." If there was only P1 and leaves and no way to pick your game mode.
  • Fixed: The texts in the game where you get info for Ez/Normal/Hard.

    Removed.
  • Remove: When there is p12 give to +Players. Instead I make it where you have to buy a unit to place and morh to take it back by p12, if you don’t in 10 levels (un clams Sunkens own by P12) Will all die. I think that best way to spice the map up.
  • Remove: Hard can attack every 119 secs. 100% been removed!




    In-game map shots. (Screen shots.)











    Failed to get ImageSize ( URL )



    Minimap Shots.







    Other info listed below.
    Mapinfo and such so here what's on the map:

    You get to choose the difficulty of the game. Mode: (EZ Might attack if walled!) (Normal Might attack if walled!) (Hard=AI might attack if walled)
    Spawns: EZ 120 Units. Normal 180 Units. Hard double from EZ, 240 Units.
    Normal has 1+ armor.
    Hard has 2+ armor and some unite units will have (speeds)
    Life(S) depends on the mode you picked. (EZ=60 Life's) (Normal=40 Life's) (Hard=20 Life's)
    Map Version is at 0.5 (Beta stage)
    All players start with 20 drones.
    At the moment there is 25 levels.
    Bit more info you need it here.

    1: You get to pick the mode you want to play on. (Ez/Normal/Hard)
    2: You can upgrade your Sunken(s) damages:
    [Sunken Colony Level 1 Zerg] (Main Damage 20. +2 per ups.)
    [Missile Turret Level 2 Terran] (Main Damage 28 + per ups 4, and it attack speed up by 4+)
    [Photon Cannon Level 3 Protoss] (Main Damage 38 +6 per ups, and addition +4 attack speed.)
    [Spore Colony Level 4 Zerg] (Main Damage 50 +8 per ups, and +5 addition speed on attack speed.)
    3: You can spend $$ to get a next evolution Sunken. (2,3,4) <--Prices are still a bit issues.
    4: You get Lives base on mode. Ez = 60. Normal = 40 Hard = 20.

    ^---Updated. For Version 0.5/0.6 Beta.


    **Side Note!** There is still more to be listed...Just not yet at least! :)

Still in the works. Release date unknow!

Forum topic.

Map Release date for 0.6 beta. Sadly unknown. <---Updated this.

Added Screenshots in-game and map!

Fixed few errors.

Post has been edited 13 time(s), last time on Apr 23 2018, 5:33 pm by Cool-Knight.



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules:  http://www.staredit.net/site/faq/2/

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:44 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: they have it in sc though?
i meant in sc
[07:21 am]
Pr0nogo -- a scattered army also reaches the enemy much sooner than a few control groups in a conga line
[07:21 am]
Pr0nogo -- in sc2 units collide into one another, in war3 formations are permanently on
[07:20 am]
Pr0nogo -- scattering your army gives way better damage absorption for one, especially vs aoe
[07:20 am]
Pr0nogo -- bwapi's been around for years
[06:48 am]
NudeRaider -- since when does BWAPI exist?
[06:20 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: war3 and sc2 give you no precision
not sure what'S that supposed to mean... I mean sure can push each other, but how is the alternative - scattering your army all over the map at choke points - any better?
[06:16 am]
NudeRaider -- or to go around areas, scout bases and so on.
[06:15 am]
NudeRaider -- I mostly use it to repair stuff without having to check it all the time
[06:14 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: they have it in sc though?
lol. Yes. But units make a short pause on each waypoint, making it not particularly useful to get somewhere faster.
Please log in to shout.


Members Online: Roy, Shofestalles3m, Rothgeryaq2t