Oct 28 2017, 2:48 pm
By: frostbiteX  

Oct 28 2017, 2:48 pm frostbiteX Post #1

2-player map; uh...

Has a crescent moon motif if you looked at the higher grounds sideways. Made this smack dab in the middle of the night. This is one of my maps upon returning to map-making so... apologies if I'm a bit rusty.

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Oct 28 2017, 5:57 pm Excalibur Post #2

The sword and the faith

Way too tight and linear. Gasless islands with no anti-float chunk. Concept is just sort of 'blah'. I'd say scrap it.

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Oct 28 2017, 11:36 pm frostbiteX Post #3

Quote from Excalibur
Way too tight and linear. Gasless islands with no anti-float chunk. Concept is just sort of 'blah'. I'd say scrap it.

Oh, I see.... My apologies, I'll just make an improved version of this later on but still, thank you for the feedback.

I'll try to improve on my later maps.

Post has been edited 1 time(s), last time on Oct 28 2017, 11:50 pm by frostbiteX.


Oct 29 2017, 8:38 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Yeah, unfortunately the biggest flaw is how the map is set up. Positioning the two mains like that is really bad since it makes drops so easy. There's no room for naturals and third expos, which is also an issue. Some of the biggest things to remember when making a map are:

  • Position mains in ways that drops/tank can't demolish them
  • Each player should have a natural (usually with gas) along with a mineral-only third expo. After that, it depends on what you want to do, but they should always have at least three bases "reserved" for them.
  • Island expos should have some sort of anti-terran mechanism so that terran players can't just float CCs there. Usually you can put a 0 mineral count mineral field where the CC would land, or put some neutral building there that needs to be destroyed before a building can be built. It's probably better to keep islands small with most of the terrain being unbuildable so that terran can't land a CC anywhere on the island and start mining.
  • You want there to be enough open space for the players to easily move their armies across the map. By that, I don't mean just leaving half the map empty and barren, but the way this map is set up, it's really difficult to move units around. They have to go up a small ramp and maneuver around high sunken ground to reach the other player's base. Also, the middle of the map is occupied with water, which is a waste of space.
  • It's kinda hard making maps that are mirrored on the x-axis because of the reasons I already mentioned. I'd try doing it by the xy-axis so that the players are on opposite sides and corners, and then try doing different things after you're comfortable making the basic ones.

Post has been edited 1 time(s), last time on Oct 29 2017, 8:44 pm by Dem0n.

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Ultraviolet -- Editing a sentence in the middle of the shout heh. I was going to say I imagine the trial will drag out long enough that by the time he's actually sentenced, the issue won't be so hot. And he'll likely receive minimal sentencing that protects him from the wrath of other inmates
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NudeRaider -- Ultraviolet
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Ultraviolet -- Yeah, I'm curious to see how it plays out. I kind of imagine him being convicted of a crime, but getting minimal sentencing. And I imagine the trial will drag out long enough that by the time he' And admittedly, I understand there is a better way than my own viewpoint. In an ideal world, we would realize that Chauvin's (the offending officer) actions were a tragic expression of ignorance and personal trauma
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NudeRaider -- Ultraviolet
Ultraviolet shouted: NudeRaider I was reading more about it, and some are arguing that the officer who killed Floyd should be charged with first degree murder, while the others should be charged as accomplices. The time he spent kneeling on Floyd's neck (almost 9 minutes) was sufficient to consider the murder pre-meditated. Makes sense to me.
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