Staredit Network > Forums > Portal News > Topic: StarCraft Developer Update: Latency, Matchmaking, and EUDs
StarCraft Developer Update: Latency, Matchmaking, and EUDs
Oct 16 2017, 4:05 am
By: Roy  

Dec 8 2017, 3:50 pm Pr0nogo Post #21



Yep, epic-scale UMS maps didn't get any more feasible in the AI department, it seems. Maybe even less feasible if you use custom level/insane scripts stacked on top of one another depending on what their define_max limits are (AI might make more units than it did before = more problems due to low guard limit).




Nov 5 2019, 10:49 pm GGmano Post #22

Mr.Pete-Tong

I Like the double bullet/sprite limit but could be Even better if the ratio was higher. Higher sprites/bullets increase than units increase, is really needed in ds maps.

Post has been edited 1 time(s), last time on Nov 6 2019, 6:35 am by GGmano.



Trust is everything

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:51 am]
NudeRaider -- :wob::wob::wob::wob::wob:
[02:26 am]
Ultraviolet -- :wob::wob::wob::wob::wob:
[01:38 am]
KrayZee -- :wob: :wob: :wob: :wob: :wob: :wob: :wob:
[01:28 am]
CaptainWill -- I saw the same...
[11:13 pm]
Ultraviolet -- :shifty:
[10:21 pm]
UndeadStar -- Ultraviolet
Ultraviolet shouted: :wob::wob::wob::wob::wob:
On my browser, animations are disabled by default, and somehow, those :wob: ended up not aligned, like they're doing a wave. Didn't happen with MTiger156
MTiger156 shouted: How about x6 wob? :wob: :wob: :wob: :wob: :wob: :wob:
[2021-4-17. : 1:34 am]
RIVE -- Long wob is long
[2021-4-16. : 4:27 pm]
RdeRenato -- si
[2021-4-16. : 2:12 pm]
MTiger156 -- How about x6 wob? :wob: :wob: :wob: :wob: :wob: :wob:
[2021-4-16. : 11:09 am]
NudeRaider -- :wob: UV has the longest
Please log in to shout.


Members Online: Roy, jun3hong, DaMnUFo0, ionaee1633