Staredit Network > Forums > Portal News > Topic: StarCraft Developer Update: Latency, Matchmaking, and EUDs
StarCraft Developer Update: Latency, Matchmaking, and EUDs
Oct 16 2017, 4:05 am
By: Roy  

Dec 8 2017, 3:50 pm Pr0nogo Post #21



Yep, epic-scale UMS maps didn't get any more feasible in the AI department, it seems. Maybe even less feasible if you use custom level/insane scripts stacked on top of one another depending on what their define_max limits are (AI might make more units than it did before = more problems due to low guard limit).




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[05:14 am]
O)FaRTy1billion[MM] -- nobody knows
[01:41 am]
NudeRaider -- interesting. How is that done?
[01:19 am]
Lanthanide -- Suicidal Insanity
Suicidal Insanity shouted: But if you wanna send me the dwird sized ones it'll save me the bother of looking for em. I think i once sent you my proposed shared struct as well
it's now possibly to apply masks to EUDs so you can edit just a single byte at a time
[09:57 pm]
Suicidal Insanity -- But if you wanna send me the dwird sized ones it'll save me the bother of looking for em. I think i once sent you my proposed shared struct as well
[09:55 pm]
Suicidal Insanity -- I have a branch with a redesign of my EUD support - but that is inactive until I finish porting text trigedit to the classic trigedit internals in order to avoid duplixated effort
[09:54 pm]
Suicidal Insanity -- I'm away until monday FYI, just limited cell reception
[05:32 pm]
O)FaRTy1billion[MM] -- rank memes
[12:02 pm]
Corbo -- undank unmemes
[09:37 am]
Moose -- dank memes
[2019-5-24. : 5:48 am]
O)FaRTy1billion[MM] -- SI when do we get more EUD condition/actions? It'd be nice to have .dat ones XD
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Members Online: O)FaRTy1billion[MM], Roy, Kolokol