Staredit Network > Forums > Portal News > Topic: StarCraft Developer Update: Latency, Matchmaking, and EUDs
StarCraft Developer Update: Latency, Matchmaking, and EUDs
Oct 16 2017, 4:05 am
By: Roy  

Dec 8 2017, 3:50 pm Pr0nogo Post #21



Yep, epic-scale UMS maps didn't get any more feasible in the AI department, it seems. Maybe even less feasible if you use custom level/insane scripts stacked on top of one another depending on what their define_max limits are (AI might make more units than it did before = more problems due to low guard limit).




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:20 pm]
MTiger156 -- ...and to think all of this started just because Wing Zero did a single wob on 9/15 :wob:
[08:28 pm]
Ultraviolet -- :wob:
[04:40 pm]
Zoan -- never change, sen
[04:39 pm]
Zoan -- :wob:
[12:46 pm]
razorback9423 -- :wob: KANDA FOREVER!
[2019-9-20. : 2:41 pm]
razorback9423 -- NudeRaider
NudeRaider shouted: MTiger156 power over:wob:ing?
No, POWER UNDER :wob: ing!
[2019-9-20. : 12:53 pm]
NudeRaider -- MTiger156
MTiger156 shouted: Power over:wob:ing
power over:wob:ing?
[2019-9-20. : 12:27 pm]
MTiger156 -- crap...
[2019-9-20. : 12:27 pm]
MTiger156 -- Power over:wob:ing
[2019-9-20. : 11:50 am]
UEDCommander -- WARNING: Unit Unplaceable! (u) (69, 69)
Please log in to shout.


Members Online: Roy, MTiger156, Neuhartse1