Staredit Network > Forums > SC1 Map Showcase > Topic: Tank defense Remastered (STACKED HEROES)
Tank defense Remastered (STACKED HEROES)
Oct 9 2017, 6:38 pm
By: O)mG  

Oct 9 2017, 6:38 pm O)mG Post #1



New Tank Defense

First off the new use of ogg sound format in scmdraft 2 v0.9 is awsome!
original size with wavs : 1400 kbs
size when wavs converted to ogg : 324kb

Map completion: 98%
Map dimensions: 128/128
Map size: 324 kbs
Jungle world

All unit texts are overlapped (stacked) via the new remastered resolution
Playing this map in NON remastered isn't recommended

- 6 stackable heroes including Ghost, Marine, Firebat, High Templar, Dragoon, Hydra.
- Use corsair web to aim and move your heroes all on top of one another
- Use tanks to build your maze
- Siege your tanks to disable them into towers
- Use corsair web to re-enable your tanks
- Purchase heroes at the bottom of the map
- Try and survive 40 rounds
- 14 Lives per player
- P1 lift Command center to skip rounds
- P1 bans assholes as he wishes
- Waves shown under skipper to your left
- Music On/Off to your right over lives
- Make sure not to leave cracks!



This version allows for single player play.
I really need the map tested to properly balance and perhaps find glitches.






Attachments:
Tank def New v1.0 (beta).scx
Hits: 6 Size: 324.93kb

Post has been edited 1 time(s), last time on Oct 11 2017, 5:35 pm by O)mG.



None.

Oct 9 2017, 7:03 pm Butch Post #2

PROFESSIONAL MAP MAKER

I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.



None.

Oct 11 2017, 5:35 pm O)mG Post #3



Quote from Butch
I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.

Thanks, added pictures :P



None.

Nov 8 2017, 3:53 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

You seem to be needing help with your BBCodes.

Please refer to site FAQs in order to get yourself a bit more of a know-how to help you further inmerse in the SEN experience.

http://www.staredit.net/site/faq/9/



fuck you all

Dec 7 2017, 12:58 am Matt.- Post #5

CCSM, PCNSE7

I'll give it a host now.



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 7 2017, 1:30 am Matt.- Post #6

CCSM, PCNSE7

It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 12 2017, 9:48 am O)mG Post #7



Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.




None.

Dec 12 2017, 3:49 pm Pauper Post #8



Quote from O)mG
Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.






Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.



You could do what we talked about in our map.

Have a location where you'd move a CIV up or down to determine how the location is going to react with the web.

Buy/Sell, etc.

:)



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Dec 29 2017, 9:08 am lifebot Post #9



GOOD MAP MADE in CANADA



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[03:48 am]
Vrael -- fallacy avoided
[03:48 am]
Vrael -- ur not a true scotsman because you're not even a scotsman
[03:26 am]
sraw531 -- Lanthanide
Lanthanide shouted: it is a bit fiddly to get it working, especially as text triggers use quotes around unit names like "Terran Marrine" and so you have to double-escape them in excel like ""Terran Marine"" which can get annoying
You also could use special characters or something that excel doesn't normally use (nor function based off of), and then do a replace all once you turn it back into text form. Though im sure thats nothing new.
[03:25 am]
sraw531 -- Lanthanide
Lanthanide shouted: use ='text here ' & A1 & ' finishing text' to get excel to reference the content of another cell (in this case A1) as plain text within another fragment of plain text
thanks Lanthanide, I never thought to use excel. It will probably still be difficult since its not just the conditions changing, but also the actions in a non-standard way (picture-based). Still, it will probably save some time.
[02:59 am]
Jack -- You can't say I'm not a true scotsman or you'd be committing the no true scotsman fallacy ;)
[02:59 am]
Jack -- Also, can I use the no true scotsman fallacy to claim that I actually am a scotsman, even though I am neither scots nor lived there ever?
[02:58 am]
Jack -- How many true welshmen are actually true scotsmen though
[02:12 am]
jjf28 -- Lanthanide
Lanthanide shouted: we're all true scotsman now
anyone who says they're a true scotsman is no true scotsman
[01:23 am]
O)FaRTy1billion[MM] -- DarkenedFantasies
DarkenedFantasies shouted: FREEDOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://youtu.be/Xk2uObQDKtw?t=4m51s
[01:10 am]
DarkenedFantasies -- FREEDOM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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