Staredit Network > Forums > SC1 Map Showcase > Topic: Tank defense Remastered (STACKED HEROES)
Tank defense Remastered (STACKED HEROES)
Oct 9 2017, 6:38 pm
By: O)mG  

Oct 9 2017, 6:38 pm O)mG Post #1



New Tank Defense

First off the new use of ogg sound format in scmdraft 2 v0.9 is awsome!
original size with wavs : 1400 kbs
size when wavs converted to ogg : 324kb

Map completion: 98%
Map dimensions: 128/128
Map size: 324 kbs
Jungle world

All unit texts are overlapped (stacked) via the new remastered resolution
Playing this map in NON remastered isn't recommended

- 6 stackable heroes including Ghost, Marine, Firebat, High Templar, Dragoon, Hydra.
- Use corsair web to aim and move your heroes all on top of one another
- Use tanks to build your maze
- Siege your tanks to disable them into towers
- Use corsair web to re-enable your tanks
- Purchase heroes at the bottom of the map
- Try and survive 40 rounds
- 14 Lives per player
- P1 lift Command center to skip rounds
- P1 bans assholes as he wishes
- Waves shown under skipper to your left
- Music On/Off to your right over lives
- Make sure not to leave cracks!



This version allows for single player play.
I really need the map tested to properly balance and perhaps find glitches.






Attachments:
Tank def New v1.0 (beta).scx
Hits: 6 Size: 324.93kb

Post has been edited 1 time(s), last time on Oct 11 2017, 5:35 pm by O)mG.



None.

Oct 9 2017, 7:03 pm Butch Post #2

PROFESSIONAL MAP MAKER

I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.



None.

Oct 11 2017, 5:35 pm O)mG Post #3



Quote from Butch
I've played this, nice quality defense map. Not usually into defenses myself but you've done a good job on this one. Should provide screenies TBH.

Thanks, added pictures :P



None.

Nov 8 2017, 3:53 am Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

You seem to be needing help with your BBCodes.

Please refer to site FAQs in order to get yourself a bit more of a know-how to help you further inmerse in the SEN experience.

http://www.staredit.net/site/faq/9/



fuck you all

Dec 7 2017, 12:58 am Matt.- Post #5

CCSM, PCNSE7

I'll give it a host now.



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 7 2017, 1:30 am Matt.- Post #6

CCSM, PCNSE7

It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!



Latest Completed Projects:
Dodge & Attack
Stacked Marine D

Dec 12 2017, 9:48 am O)mG Post #7



Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.





Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.




None.

Dec 12 2017, 3:49 pm Pauper Post #8



Quote from O)mG
Quote from Matt.-
It was good. Would like to see a way to make it so that you can turn music on / off (I think I found the control for this but it didn't seem to work as expected)

Would also like to see a method to use the corsair for both stacking heroes and untowering tanks, but not both at the same time as it can get a bit frustrating.






Awesome map!!

The music on off switch works, you need to let the wav loop end so that it stops completely, there is no workaround that i know of.

Same deal with corsair web, I can't think of a workaround.



You could do what we talked about in our map.

Have a location where you'd move a CIV up or down to determine how the location is going to react with the web.

Buy/Sell, etc.

:)



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Dec 29 2017, 9:08 am lifebot Post #9



GOOD MAP MADE in CANADA



None.

Sep 10 2018, 10:27 pm O)mG Post #10



Quote from lifebot
GOOD MAP MADE in CANADA
Hahaha, so you know it's good :P



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[07:44 am]
O)FaRTy1billion[MM] -- Pr0nogo
Pr0nogo shouted: they have it in sc though?
i meant in sc
[07:21 am]
Pr0nogo -- a scattered army also reaches the enemy much sooner than a few control groups in a conga line
[07:21 am]
Pr0nogo -- in sc2 units collide into one another, in war3 formations are permanently on
[07:20 am]
Pr0nogo -- scattering your army gives way better damage absorption for one, especially vs aoe
[07:20 am]
Pr0nogo -- bwapi's been around for years
[06:48 am]
NudeRaider -- since when does BWAPI exist?
[06:20 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: war3 and sc2 give you no precision
not sure what'S that supposed to mean... I mean sure can push each other, but how is the alternative - scattering your army all over the map at choke points - any better?
[06:16 am]
NudeRaider -- or to go around areas, scout bases and so on.
[06:15 am]
NudeRaider -- I mostly use it to repair stuff without having to check it all the time
[06:14 am]
NudeRaider -- Pr0nogo
Pr0nogo shouted: they have it in sc though?
lol. Yes. But units make a short pause on each waypoint, making it not particularly useful to get somewhere faster.
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