Staredit Network > Forums > SC1 Mapping Tools > Topic: Disabled/Enabled Unit/Sprites Test Map
Disabled/Enabled Unit/Sprites Test Map
Oct 5 2017, 11:44 pm
By: Pauper  

Oct 5 2017, 11:44 pm Pauper Post #1



Hey All,

These maps will allow you to enable/disable units, unit sprites and disabled unit sprites with a civilian. You can then order the units around, give them to yourself and turn on/off vision with the computer player.

Units that crash the game have a flag placed on them. In the Sprites-Disabled map if there is a flag where the unit should be that means you cannot place that unit sprite disabled.

I may eventually create a map with buildings as well.

I don't have a map for the buildings but almost all buildings can be disabled and enabled. For some (which is very few) you have to move it out of sight before enabling it.

The buildings that stand out the most are the Shield Battery, Stargate and Zerg buildings with low HP (bleed visible). The units that stand out the most are the Archon, Dark Archon and Carrier.

I have attached a few of my favorites.

Special thanks to Weed-4-(U)!

Thank you,
Bitz

Attachments:
Sprites-Disabled.scx
Hits: 4 Size: 46.22kb
Sprites-Enabled.scx
Hits: 3 Size: 44.83kb
Units.scx
Hits: 4 Size: 45.6kb
archonht.png
Hits: 14 Size: 166.83kb
blood.png
Hits: 13 Size: 32.46kb
shieldbattery.png
Hits: 14 Size: 138.21kb

Post has been edited 3 time(s), last time on Oct 6 2017, 4:08 am by Pauper.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Oct 9 2017, 7:08 pm Butch Post #2

PROFESSIONAL MAP MAKER

there's a myriad of easily working effects here, thanks for your work.



None.

Oct 10 2017, 12:51 am LoveLess Post #3

Let me show you how to hump without making love.

This saves a lot of work since I heard a lot of new units were usable after the updates. Thanks!



None.

Oct 11 2017, 6:15 am Pauper Post #4



Thanks all, you're welcome! Glad I could be of use.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Oct 11 2017, 7:52 am Cool-Knight Post #5



Nice! :D



I make StarCraft BroodWar Maps! Servers I'm On: USEast/USWest!

You can also find me at. My Website! My Akas: SHANE-009

Follows and obey SEN Rules: The Rules.

Jan 6 2018, 6:23 pm O)mG Post #6



Quote from Pauper
Hey All,

These maps will allow you to enable/disable units, unit sprites and disabled unit sprites with a civilian. You can then order the units around, give them to yourself and turn on/off vision with the computer player.

Units that crash the game have a flag placed on them. In the Sprites-Disabled map if there is a flag where the unit should be that means you cannot place that unit sprite disabled.

I may eventually create a map with buildings as well.

I don't have a map for the buildings but almost all buildings can be disabled and enabled. For some (which is very few) you have to move it out of sight before enabling it.

The buildings that stand out the most are the Shield Battery, Stargate and Zerg buildings with low HP (bleed visible). The units that stand out the most are the Archon, Dark Archon and Carrier.

I have attached a few of my favorites.

Special thanks to Weed-4-(U)!

Thank you,
Bitz

I go by O)mG on here mr Bitz :P



None.

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[02:02 pm]
Corbo -- Suicidal Insanity
Suicidal Insanity shouted: I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
nice
[09:23 am]
Suicidal Insanity -- I also still could use spec sheet for the formats to make sure I am using them correctly - it appears BWscript doesn't have string names? Or they are in a different spot?
[09:22 am]
Suicidal Insanity -- I had thought it loads it from the MPQs and parses it, so I was working on re-implmenting that with the MPQ code changes, and then noticed that it does grab the MPQ interface but then ignores it :X
[09:03 am]
Pr0nogo -- ok, i'll explore that when you have that changed
[08:54 am]
Suicidal Insanity -- if trigedit has such things
[08:54 am]
Suicidal Insanity -- Or maybe change it to a warning
[08:54 am]
Suicidal Insanity -- I just need to disable the verification, then it would allow arbitrary characters
[08:48 am]
Pr0nogo -- would be nice to change that and see if that allows arbitrary characters
[07:24 am]
Suicidal Insanity -- Pr0nogo
Pr0nogo shouted: trigedit won't compile or throw errors, i'll try with the custom aiscript files imported to the scmd mpq
Ya trigedit has the aiscript.bin file added to its resource - it doesn't load it from the MPQs
[06:13 am]
Pr0nogo -- agreed
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